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Has D&D become too...D&Dish?
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<blockquote data-quote="Glyfair" data-source="post: 2903064" data-attributes="member: 53"><p>Almost. They may have found that out, but the real basis is they found out that most campaigns lasted no more than a year. They designed the advancement system so that players could hit 20th level in a year of regular play (IIRC, it assumes weekly play).</p><p></p><p>One of the things I like about Eberron, at least as Keith presents it (which isn't necessarily how WotC views it), is that it tweaks the assumptions about D&D while using it. You won't find clerics healing left and right because clerics are relatively rare (doubly so high level clerics). If you go to a church you are as likely to find it run by an expert as run by a spellcaster (and the spell caster is likely an adept). Of course, you can go to a Jorasco house of healilng, but even there you won't often find high level spells, and Raise Deads are incredibly rare.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2903064, member: 53"] Almost. They may have found that out, but the real basis is they found out that most campaigns lasted no more than a year. They designed the advancement system so that players could hit 20th level in a year of regular play (IIRC, it assumes weekly play). One of the things I like about Eberron, at least as Keith presents it (which isn't necessarily how WotC views it), is that it tweaks the assumptions about D&D while using it. You won't find clerics healing left and right because clerics are relatively rare (doubly so high level clerics). If you go to a church you are as likely to find it run by an expert as run by a spellcaster (and the spell caster is likely an adept). Of course, you can go to a Jorasco house of healilng, but even there you won't often find high level spells, and Raise Deads are incredibly rare. [/QUOTE]
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Has D&D become too...D&Dish?
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