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Has D&D become too...D&Dish?
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<blockquote data-quote="Glyfair" data-source="post: 2903068" data-attributes="member: 53"><p>That's true, but I'm suspicious of these analyses as written. They tend to assume the PCs will find all the treasure in an adventure and could make use of it. That wasn't always the case.</p><p></p><p>Also, if you read the treatises in various sources (including <em>The Dragon</em>), you'll see a major effort was recommended to keep PCs poor. Keep the PCs from making off with the treasure, make things as difficult as possible for them to keep the treasure, you only get XP if you manage to convert the treasure to gold - not for keeping the magic items and using them. Be sure to tax the PCs when they leave the dungeon or enter a city, the local government wants their cut. Don't forget that spells like Fireball were much more deadly to party items than they are now.</p><p></p><p></p><p></p><p>I'll agree with this. I don't think much of Eberron was designed to resemble any specific fantasy. However, I think the D&D aim was secondary, it was designed to resemble <em>adventure</em> stories.</p><p></p><p>However, I haven't seen too many RPGs that are really designed to emulate the various fantasy novels that inspired D&D, or have inspired others to play D&D. For one, most of them are about individuals and very small groups. Where are the parties of multiple characters floating around? LotR is one place, but they split up at various times.</p><p></p><p>Conan? He was a single hero with a few companions at times (who rarely lasted long). Fahfrd & the Gray Mouser? We have two heroes, but very rarely more than that in an adventure (and those were published after D&D was released, IIRC). Elric? The Eternal Champion & his companion. Not a party (although Elric hits the party level more often than most - even if some of those times they are all versions of himself). King Arthur? Usually the quests were performed by single knights, rarely companies of them. Most of the fantasy fiction with "parties" of characters developed recently from authors who were playing D&D or other FRPGs. </p><p></p><p>The very nature of an RPG being a <strong>group activity</strong> usually precludes having campaigns that feel like the classic novels. As RPGs developed, players realized this and many decided they prefered the worlds to feel like the game they were playing, rather than supposed worlds simulated, but not feeling the same because of the needed changes to make a fun game. That's how the current "make the game world fit the game" trend started.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2903068, member: 53"] That's true, but I'm suspicious of these analyses as written. They tend to assume the PCs will find all the treasure in an adventure and could make use of it. That wasn't always the case. Also, if you read the treatises in various sources (including [I]The Dragon[/I]), you'll see a major effort was recommended to keep PCs poor. Keep the PCs from making off with the treasure, make things as difficult as possible for them to keep the treasure, you only get XP if you manage to convert the treasure to gold - not for keeping the magic items and using them. Be sure to tax the PCs when they leave the dungeon or enter a city, the local government wants their cut. Don't forget that spells like Fireball were much more deadly to party items than they are now. I'll agree with this. I don't think much of Eberron was designed to resemble any specific fantasy. However, I think the D&D aim was secondary, it was designed to resemble [I]adventure[/i] stories. However, I haven't seen too many RPGs that are really designed to emulate the various fantasy novels that inspired D&D, or have inspired others to play D&D. For one, most of them are about individuals and very small groups. Where are the parties of multiple characters floating around? LotR is one place, but they split up at various times. Conan? He was a single hero with a few companions at times (who rarely lasted long). Fahfrd & the Gray Mouser? We have two heroes, but very rarely more than that in an adventure (and those were published after D&D was released, IIRC). Elric? The Eternal Champion & his companion. Not a party (although Elric hits the party level more often than most - even if some of those times they are all versions of himself). King Arthur? Usually the quests were performed by single knights, rarely companies of them. Most of the fantasy fiction with "parties" of characters developed recently from authors who were playing D&D or other FRPGs. The very nature of an RPG being a [B]group activity[/B] usually precludes having campaigns that feel like the classic novels. As RPGs developed, players realized this and many decided they prefered the worlds to feel like the game they were playing, rather than supposed worlds simulated, but not feeling the same because of the needed changes to make a fun game. That's how the current "make the game world fit the game" trend started. [/QUOTE]
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