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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2903175" data-attributes="member: 22779"><p>However, there was this huge gap between what was being suggested and what was actually being done. 1e and 2e were almost schitzophrenic in that they would talk about having characters with no stats over 13 but every published module, including tournament modules blew this out of the water.</p><p></p><p>Heck, take Dragonlance. DL is usually heralded as a pretty successful setting and certainly not a bad one to emulate. Yet, of the original 8 characters in DL1, there were 5 fighter types, 3 had 18 percentile strengths and Caramon was actually the weakest of the three despite the novels. And, none of the 8 had a single stat below 10, including Raistlin.</p><p></p><p>As far as treasure being difficult to find, again, this is a myth. Look at most of the modules from the 1e era and you'll see that the treasure is not exactly tricky. I remember the hardest thing to find in Keep on the Borderlands was a rope of climbing that was being used to tie a chest shut. The fact that it was called out specifically in the text pretty much gave that one away. In Hommlet, the biggest treasure comes from Lareth and he's carrying it!</p><p></p><p>Sure, the DMG talked about all sorts of ways to keep the party poor. Whoopee. Every other source, was shoveling more and more phat loot on top of the characters as fast as they could. I remember Q's writeup on the G series. You finished the modules with over ONE MILLION gp in CASH. This didn't even start to touch the pages of magic items you could find.</p><p></p><p>The idea that there was this period of fantastic gaming that drew from classic sword and sorcery sources is a joke. It might have existed, but, it certainly never saw print.</p><p></p><p>At least I never get the sense that 3e is trying to fight itself with how it presents the game. There's no huge chasm between what's in the DMG and what I play when I pick up a Dungeon magazine. DnD has always been "DnDish". It's just that now, we're honest enough to admit it and not try to hide it behind some sort of high brow rhetoric that it's about the "story" or the "feel" of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2903175, member: 22779"] However, there was this huge gap between what was being suggested and what was actually being done. 1e and 2e were almost schitzophrenic in that they would talk about having characters with no stats over 13 but every published module, including tournament modules blew this out of the water. Heck, take Dragonlance. DL is usually heralded as a pretty successful setting and certainly not a bad one to emulate. Yet, of the original 8 characters in DL1, there were 5 fighter types, 3 had 18 percentile strengths and Caramon was actually the weakest of the three despite the novels. And, none of the 8 had a single stat below 10, including Raistlin. As far as treasure being difficult to find, again, this is a myth. Look at most of the modules from the 1e era and you'll see that the treasure is not exactly tricky. I remember the hardest thing to find in Keep on the Borderlands was a rope of climbing that was being used to tie a chest shut. The fact that it was called out specifically in the text pretty much gave that one away. In Hommlet, the biggest treasure comes from Lareth and he's carrying it! Sure, the DMG talked about all sorts of ways to keep the party poor. Whoopee. Every other source, was shoveling more and more phat loot on top of the characters as fast as they could. I remember Q's writeup on the G series. You finished the modules with over ONE MILLION gp in CASH. This didn't even start to touch the pages of magic items you could find. The idea that there was this period of fantastic gaming that drew from classic sword and sorcery sources is a joke. It might have existed, but, it certainly never saw print. At least I never get the sense that 3e is trying to fight itself with how it presents the game. There's no huge chasm between what's in the DMG and what I play when I pick up a Dungeon magazine. DnD has always been "DnDish". It's just that now, we're honest enough to admit it and not try to hide it behind some sort of high brow rhetoric that it's about the "story" or the "feel" of the game. [/QUOTE]
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