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Has D&D become too...D&Dish?
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<blockquote data-quote="Henry" data-source="post: 2903317" data-attributes="member: 158"><p>I don't have a problem with the style that 3E was written in, because when it was written it was EXACTLY catered to the way we play games, and have played for at least 20 years.</p><p></p><p>--Levelling once a month? That's what we do, (about once per 3 or 4 sessions), and we STILL can't finish a campaign above 10th level, because of rotating DMs, player drop-outs, etc.</p><p></p><p>--Magic Acquisition? Slower in some than in others, but at least I have a CR to help guide me, and the DR rules have been changed such that magic power really isn't an issue anymore. You don't have to own a +3 weapon to take down a given beast, just silver, or magical, or cold iron, or what have you.</p><p></p><p>Since those assumptions were built in even in previous editions, We're actually playing now more to our style than we ever were -- like having a hand-me-down pair of gloves, and then buying a custom-tailored fitting pair.</p></blockquote><p></p>
[QUOTE="Henry, post: 2903317, member: 158"] I don't have a problem with the style that 3E was written in, because when it was written it was EXACTLY catered to the way we play games, and have played for at least 20 years. --Levelling once a month? That's what we do, (about once per 3 or 4 sessions), and we STILL can't finish a campaign above 10th level, because of rotating DMs, player drop-outs, etc. --Magic Acquisition? Slower in some than in others, but at least I have a CR to help guide me, and the DR rules have been changed such that magic power really isn't an issue anymore. You don't have to own a +3 weapon to take down a given beast, just silver, or magical, or cold iron, or what have you. Since those assumptions were built in even in previous editions, We're actually playing now more to our style than we ever were -- like having a hand-me-down pair of gloves, and then buying a custom-tailored fitting pair. [/QUOTE]
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Has D&D become too...D&Dish?
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