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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2903526" data-attributes="member: 22779"><p>I would also question the base assumption of this statement that Core Rules DnD specifically supports any genre beyond heroic fantasy which is an incredibly broad genre that encompasses a wide variety of sub-genres. </p><p></p><p>A personal annecdote. I'm running the World's Largest Dungeon. My group is now 10th level. They are at about 75% wealth for their level and have never been able to customize their equipment. Everything they have, they have picked up on the way. All of the encounters are straight from the SRD with no additional material (well, at least very little). While they are struggling with some encounters, they are by no means getting hammered all the time. The characters are 32 point buy, which makes them somewhat tougher than standard, and, with the bump in stats, they likely have the equivalent of stat buff items which would bring up their wealth to standard.</p><p></p><p>So, the idea that the game is balanced on a knife's edge and any wavering one direction or another does not meet my personal experience. Not that my experience is universal by any stretch, but, within the context of this discussion where people are saying that Core DnD can only be played one way, I think that it helps to point out that this assumption is perhaps not true.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2903526, member: 22779"] I would also question the base assumption of this statement that Core Rules DnD specifically supports any genre beyond heroic fantasy which is an incredibly broad genre that encompasses a wide variety of sub-genres. A personal annecdote. I'm running the World's Largest Dungeon. My group is now 10th level. They are at about 75% wealth for their level and have never been able to customize their equipment. Everything they have, they have picked up on the way. All of the encounters are straight from the SRD with no additional material (well, at least very little). While they are struggling with some encounters, they are by no means getting hammered all the time. The characters are 32 point buy, which makes them somewhat tougher than standard, and, with the bump in stats, they likely have the equivalent of stat buff items which would bring up their wealth to standard. So, the idea that the game is balanced on a knife's edge and any wavering one direction or another does not meet my personal experience. Not that my experience is universal by any stretch, but, within the context of this discussion where people are saying that Core DnD can only be played one way, I think that it helps to point out that this assumption is perhaps not true. [/QUOTE]
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Has D&D become too...D&Dish?
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