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Has D&D become too...D&Dish?
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<blockquote data-quote="jasin" data-source="post: 2903873" data-attributes="member: 7531"><p>This is another important point.</p><p></p><p>Again with the anecdotal evidence, if we didn't like something in 2E, we changed it, and damn the torpedoes. In 3E, everyone's a bit more wary to do so... maybe age an experience just means we know the game better, but the game in itself is also much easier to know well. In 3E it's easy to see that running a game with no magic items means that characters will be more challenged by a given monster than "standard" characters, and that they'll have huge amounts of cash to spend on mundane luxuries like boats or strongholds (unless you change the treasure tables too), and that you'll <em>have</em> to change the magic items part of the treasure tables...</p><p></p><p>And assuming that you've liked the game so far, you might be wary of upsetting the balance with these kind of domino effects.</p><p></p><p>But the game is not as well balanced as it seems, and more robust with respect to imbalances than it seems. Seriously, if someone today proposed two feats with the usefulness/power/minmaxing goodnes comparable to Power Attack and Toughness, would you call them both balanced and include them in your game?</p><p></p><p>By the time you're getting fed up with straight too D&D-ish D&D, you're probably experienced enough that you can keep things under control even if you shake them up a bit. So do it! Don't like the preponderance of magic items? Cut it. The PC will be too weak? Use weaker monsters. Sure, it's more work since now you can't rely on the CRs even to the extent to which that is possible in a strictly by the book game, but it's not any more than you had to do in default 2E, when there were no CRs and no wealth guidelines at all!</p></blockquote><p></p>
[QUOTE="jasin, post: 2903873, member: 7531"] This is another important point. Again with the anecdotal evidence, if we didn't like something in 2E, we changed it, and damn the torpedoes. In 3E, everyone's a bit more wary to do so... maybe age an experience just means we know the game better, but the game in itself is also much easier to know well. In 3E it's easy to see that running a game with no magic items means that characters will be more challenged by a given monster than "standard" characters, and that they'll have huge amounts of cash to spend on mundane luxuries like boats or strongholds (unless you change the treasure tables too), and that you'll [i]have[/i] to change the magic items part of the treasure tables... And assuming that you've liked the game so far, you might be wary of upsetting the balance with these kind of domino effects. But the game is not as well balanced as it seems, and more robust with respect to imbalances than it seems. Seriously, if someone today proposed two feats with the usefulness/power/minmaxing goodnes comparable to Power Attack and Toughness, would you call them both balanced and include them in your game? By the time you're getting fed up with straight too D&D-ish D&D, you're probably experienced enough that you can keep things under control even if you shake them up a bit. So do it! Don't like the preponderance of magic items? Cut it. The PC will be too weak? Use weaker monsters. Sure, it's more work since now you can't rely on the CRs even to the extent to which that is possible in a strictly by the book game, but it's not any more than you had to do in default 2E, when there were no CRs and no wealth guidelines at all! [/QUOTE]
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Has D&D become too...D&Dish?
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