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Has D&D become too...D&Dish?
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<blockquote data-quote="ThirdWizard" data-source="post: 2904315" data-attributes="member: 12037"><p>From my perspective ENWorld is not representative of the D&D gaming population as it stands. Or, more precisely, D&D's target demographic. The target demographic is much younger than the average ENWorlder, even I at "only" 26 years old. What you want out of the game, what you see as flaws, and such, are not actually flaws in the system. You can't say to yourself "I don't like this," and think that that detracts people from D&D because its a detracting matter for you or for me, or for the general thoughts expressed at ENWorld.</p><p></p><p>So, I think the answer to #2 is also a resounding NO.</p><p></p><p></p><p></p><p>Anecdotal: I know many tabletoppers who also play WoW. WoW has attracted several demographics. I hang out at a forum dedicated to catering to female gamers of all types (even though I'm a guy), and we've got the old school red boxed set gamers, the CRPG players, free forming play by post roleplayers, and other types, and I know all these types who also play WoW. Heck, my dad, hitting his mid 50s and a businessman, plays WoW occasionally for fun!</p><p></p><p>WoW is an interesting phenomoinon.</p><p></p><p>But, yeah D&D will remain a niche subset of gaming, no matter what WotC does with it. I don't really mind that. I don't think taking the "D&D" out of D&D is going to make it more successful. In fact, it would probably make it less. </p><p></p><p>I think the "shallow" front that D&D puts out is important to the nature of attracting new players. D&D is a game where you can kill things and take their stuff. It's simple. It's focus on combat means that its easy to pick up and play and new players won't feel so silly about it. Compare the amount of entry through D&D to WoD, for example. I think part of the reason for that is that most people aren't as interested in improvisational theater as they are about seeing their enemies driven before them.</p><p></p><p>People can move into a more immersive game as time goes on. Think of it as a gateway drug. Kill things and take their stuff, yeah... until next year you're running an intrigue campaign centered around a kingdom you created for the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or they can just stay killing things and taking their stuff. It's all about the fun times, and magical item aquisition, crazy feats of insanity, and leveling up are all parts of it that make D&D as popular as it is.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2904315, member: 12037"] From my perspective ENWorld is not representative of the D&D gaming population as it stands. Or, more precisely, D&D's target demographic. The target demographic is much younger than the average ENWorlder, even I at "only" 26 years old. What you want out of the game, what you see as flaws, and such, are not actually flaws in the system. You can't say to yourself "I don't like this," and think that that detracts people from D&D because its a detracting matter for you or for me, or for the general thoughts expressed at ENWorld. So, I think the answer to #2 is also a resounding NO. Anecdotal: I know many tabletoppers who also play WoW. WoW has attracted several demographics. I hang out at a forum dedicated to catering to female gamers of all types (even though I'm a guy), and we've got the old school red boxed set gamers, the CRPG players, free forming play by post roleplayers, and other types, and I know all these types who also play WoW. Heck, my dad, hitting his mid 50s and a businessman, plays WoW occasionally for fun! WoW is an interesting phenomoinon. But, yeah D&D will remain a niche subset of gaming, no matter what WotC does with it. I don't really mind that. I don't think taking the "D&D" out of D&D is going to make it more successful. In fact, it would probably make it less. I think the "shallow" front that D&D puts out is important to the nature of attracting new players. D&D is a game where you can kill things and take their stuff. It's simple. It's focus on combat means that its easy to pick up and play and new players won't feel so silly about it. Compare the amount of entry through D&D to WoD, for example. I think part of the reason for that is that most people aren't as interested in improvisational theater as they are about seeing their enemies driven before them. People can move into a more immersive game as time goes on. Think of it as a gateway drug. Kill things and take their stuff, yeah... until next year you're running an intrigue campaign centered around a kingdom you created for the game. ;) Or they can just stay killing things and taking their stuff. It's all about the fun times, and magical item aquisition, crazy feats of insanity, and leveling up are all parts of it that make D&D as popular as it is. [/QUOTE]
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