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Has D&D become too...D&Dish?
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<blockquote data-quote="JohnSnow" data-source="post: 2905267" data-attributes="member: 32164"><p>Umm...did I mention a specific fantasy novel? I guess I did use the Lord of the Rings as an example of the literature that got ME interested in fantasy gaming...</p><p></p><p>Why can't D&D break its own ground? Because people don't usually decide to try out playing D&D because of an experience playing D&D. They may decide to take it up as a hobby because of that, but they're not going to "try it" based on "trying it." They're going to try it because something about it appeals to something they're interested in.</p><p></p><p>Breaking new ground is fine...for existing players. But that's the point. The game seems to be, in my opinion, primarily targeting its existing market. It's about making D&D for D&D players, not D&D for everyone else. If the game's development even recognizes an "everyone else," they usually start shooting at the computer gaming crowd. Which I've said above I believe is flawed logic because you're talking about different kinds of entertainment.</p><p></p><p>I love D&D. My reaction to most computer games is..."Meh." I know a few people who play both. Most of them are people who already played tabletop RPGs and took up computer games as well. They aren't (usually) people who played computer games and decided to take up tabletop RPGs. And I know LOTS of people who play computer games and have NO interest in taking up D&D.</p><p></p><p>But that's a side point. The core point is that I think D&D (especially) is mostly marketing itself at existing D&D players. It's designed by D&D players, for D&D players. It is not, in my opinion, designed to capture the larger audience of people who don't yet play the game, but might be willing to try it. Like, oh, 95% of the women who have the same interests (D&D excepted) as geeks like us. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2905267, member: 32164"] Umm...did I mention a specific fantasy novel? I guess I did use the Lord of the Rings as an example of the literature that got ME interested in fantasy gaming... Why can't D&D break its own ground? Because people don't usually decide to try out playing D&D because of an experience playing D&D. They may decide to take it up as a hobby because of that, but they're not going to "try it" based on "trying it." They're going to try it because something about it appeals to something they're interested in. Breaking new ground is fine...for existing players. But that's the point. The game seems to be, in my opinion, primarily targeting its existing market. It's about making D&D for D&D players, not D&D for everyone else. If the game's development even recognizes an "everyone else," they usually start shooting at the computer gaming crowd. Which I've said above I believe is flawed logic because you're talking about different kinds of entertainment. I love D&D. My reaction to most computer games is..."Meh." I know a few people who play both. Most of them are people who already played tabletop RPGs and took up computer games as well. They aren't (usually) people who played computer games and decided to take up tabletop RPGs. And I know LOTS of people who play computer games and have NO interest in taking up D&D. But that's a side point. The core point is that I think D&D (especially) is mostly marketing itself at existing D&D players. It's designed by D&D players, for D&D players. It is not, in my opinion, designed to capture the larger audience of people who don't yet play the game, but might be willing to try it. Like, oh, 95% of the women who have the same interests (D&D excepted) as geeks like us. :heh: [/QUOTE]
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