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Has D&D become too...D&Dish?
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<blockquote data-quote="satori01" data-source="post: 2905702" data-attributes="member: 7859"><p>Couldnt you reverse the question and ask "Why Literature does not cleave closer to D&D?". The funny answer is of course you see that often times it is D&D that influences other genres. D&D has been a force in fantasy for 30 years. Parties, classes, levels, roles have been a stapple in D&D, are a stapple in computer games, are a stapple in much literature, and are a stapple in movies. As a child I remember reading a book called the Deeds of Paksanarion, or some such. Anyway the female lead, was on her way to becoming a Paladin.</p><p>Paladins in this book were clearly inspired by D&D Paladins, and this book was not a D&D published book, but an independent work of fiction. The tropes cut both ways.</p><p></p><p>Games will never exactly model fiction. Games need to have some degree of balance, games are also interactive, the players have to have some control over what they do. Rand al Thor does not have to be balanced relative to the rest of his group, Fritz Leiber (a huge supporter and influence on early D&D), can simply write in that the Grey Mouser had some magical training from a hedge wizard, and Deus Ex Machina like kill an experience Black Wizard, as long as the writting is good you are willing to buy it.</p><p></p><p>Fairness does not apply to books, it does apply to games. People for the most part will not play games they think are unfair.</p><p></p><p>Funny thing is, much of what you want can be done already. Think the old 1e/2e multiclassing rules better represent peoples talents...use the gestault rules.</p><p></p><p>Want a Wizard that can cast all types of spells, House rule that a Wizard can. AE has the Magister, which is basically just that, and it works fine.</p><p></p><p>Think the grapple rules are to complex, make it a straight strength check. The rules of the game are yours to play with.</p><p>Things like classes, levels, feats, and archetype roles have proven through sales to be probably the most popular model. I would say this is further confirmed when you look at the most succesful MMRPGs. World of Warcraft with its more standard D&D system is much more popular, and fun, than Star Wars Galaxies that was a "classless" system.</p></blockquote><p></p>
[QUOTE="satori01, post: 2905702, member: 7859"] Couldnt you reverse the question and ask "Why Literature does not cleave closer to D&D?". The funny answer is of course you see that often times it is D&D that influences other genres. D&D has been a force in fantasy for 30 years. Parties, classes, levels, roles have been a stapple in D&D, are a stapple in computer games, are a stapple in much literature, and are a stapple in movies. As a child I remember reading a book called the Deeds of Paksanarion, or some such. Anyway the female lead, was on her way to becoming a Paladin. Paladins in this book were clearly inspired by D&D Paladins, and this book was not a D&D published book, but an independent work of fiction. The tropes cut both ways. Games will never exactly model fiction. Games need to have some degree of balance, games are also interactive, the players have to have some control over what they do. Rand al Thor does not have to be balanced relative to the rest of his group, Fritz Leiber (a huge supporter and influence on early D&D), can simply write in that the Grey Mouser had some magical training from a hedge wizard, and Deus Ex Machina like kill an experience Black Wizard, as long as the writting is good you are willing to buy it. Fairness does not apply to books, it does apply to games. People for the most part will not play games they think are unfair. Funny thing is, much of what you want can be done already. Think the old 1e/2e multiclassing rules better represent peoples talents...use the gestault rules. Want a Wizard that can cast all types of spells, House rule that a Wizard can. AE has the Magister, which is basically just that, and it works fine. Think the grapple rules are to complex, make it a straight strength check. The rules of the game are yours to play with. Things like classes, levels, feats, and archetype roles have proven through sales to be probably the most popular model. I would say this is further confirmed when you look at the most succesful MMRPGs. World of Warcraft with its more standard D&D system is much more popular, and fun, than Star Wars Galaxies that was a "classless" system. [/QUOTE]
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