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Has D&D become too...D&Dish?
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<blockquote data-quote="Raven Crowking" data-source="post: 2909942" data-attributes="member: 18280"><p>Hussar, how conversant are you with 1st Edition? I mean, do you have the books before you? If we assume that one is playing the RAW in either 1e or 3e, wouldn't knowledge of the RAW be necessary for any clear analysis?</p><p></p><p>IME, XP for gp value was the most often ignored rule in the game -- even more than weapon bonus vs armor type -- but we shouldn't assume that mine was an average game. What we should assume is that the balance of treasure required work to locate, work to identify as treasure, and work to turn into gp (which is when it would become XP per RAW). This work was not to be done by a Seach Check followed by an Appraise Check, but by the players' own wits.</p><p></p><p>Again, my group recently went through the caves in <em>Keep on the Borderland</em> updated to 3e. Even with their Search and Appraise checks, they got about 10-15% of the available treasure and completely failed to recognize any magic weapon as such. The only thing that "pinged" magic to them was a shield used as a tray. The catnip actually interested them far more than the gold.</p><p></p><p>This is in a low-money, low-magic campaign world where they could use that stuff. Not surprisingly, this group had roughly the same reactions to the Caves as the groups I ran through the original module Lo these many years ago.</p><p></p><p></p><p></p><p>Don't forget that the limit is far more specific than 10 items. It tells you exactly what those items can be. There is no "golf bag of magic swords" for the 1e paladin. That poor soul could easily be thwarted on magic items well before reaching 10. Ten items is the cumulative effect of a lot of lower prohibitiions. Again, read the text.</p><p></p><p>Therefore, the following bit of reasoning</p><p></p><p style="margin-left: 20px">However, the 10 items limit for paladins was kept because it was a mechanical limitation on a class which was a fair bit more powerful than the other classes. The assumption has to be that other PC's would have more than 10 items. If no one does, then the limit has no meaning.</p><p></p><p>fails because it fails to take into account what the limitation in the rules actually is.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2909942, member: 18280"] Hussar, how conversant are you with 1st Edition? I mean, do you have the books before you? If we assume that one is playing the RAW in either 1e or 3e, wouldn't knowledge of the RAW be necessary for any clear analysis? IME, XP for gp value was the most often ignored rule in the game -- even more than weapon bonus vs armor type -- but we shouldn't assume that mine was an average game. What we should assume is that the balance of treasure required work to locate, work to identify as treasure, and work to turn into gp (which is when it would become XP per RAW). This work was not to be done by a Seach Check followed by an Appraise Check, but by the players' own wits. Again, my group recently went through the caves in [I]Keep on the Borderland[/I] updated to 3e. Even with their Search and Appraise checks, they got about 10-15% of the available treasure and completely failed to recognize any magic weapon as such. The only thing that "pinged" magic to them was a shield used as a tray. The catnip actually interested them far more than the gold. This is in a low-money, low-magic campaign world where they could use that stuff. Not surprisingly, this group had roughly the same reactions to the Caves as the groups I ran through the original module Lo these many years ago. Don't forget that the limit is far more specific than 10 items. It tells you exactly what those items can be. There is no "golf bag of magic swords" for the 1e paladin. That poor soul could easily be thwarted on magic items well before reaching 10. Ten items is the cumulative effect of a lot of lower prohibitiions. Again, read the text. Therefore, the following bit of reasoning [INDENT]However, the 10 items limit for paladins was kept because it was a mechanical limitation on a class which was a fair bit more powerful than the other classes. The assumption has to be that other PC's would have more than 10 items. If no one does, then the limit has no meaning.[/INDENT] fails because it fails to take into account what the limitation in the rules actually is. [/QUOTE]
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