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Has D&D become too...D&Dish?
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<blockquote data-quote="Raven Crowking" data-source="post: 2910051" data-attributes="member: 18280"><p>Natural consequence of action is not "the DM trying to screw you over." I've had lots of players use the single layer tactic described above successfully....but they could only then detect what was in the layer. It didn't make the things they failed to take detectable. And, IME, players (myself included when a player) fail to take the darndest things.</p><p></p><p>As a DM, I never say what was missed. I always assume that they, or another group, will go back to the same area one day. I used to run this huge homebrewed dungeon beneath a city (the Dungeon of Thale, 25 levels, 6 sub-levels, an average of over 200 rooms per level, containing towns and cities within it) for several groups. It was a lot of fun. I imagine that your WLD setup must be similarly fun. One of the things I did was include the caches of a lot of NPC adventurers...just extra equipment they had stashed in the dungeon, or treasure that they didn't want taxed.</p><p></p><p>(Eventually, PCs could discover a way in and out of the dungeon through the sewers, some buildings, etc., and avoid the taxes.)</p><p></p><p></p><p></p><p>It is not nostalgia to say that 1e was more flexible in terms of what sort of campaign you wanted to run. It is not nostalgia to say that running the gamut of 1-20 levels was not what 1e was about. It is not nostalgia to say that statting out opponents in 3e takes longer than in 1e, or that 3e combats take longer than 1e combats to run. </p><p></p><p>No one said (to my knowledge) that all 1e games were low magic. However, in 1e you could easily make that choice, and no one tried to imply that the game would implode. In reality, 3e is more flexible than 1e (trying to run a mundane people in fantasy world game ala Lewis, DeLint, Burroughs, or numerous other authors just didn't work in 1e IME and IMHO), but all too often players of 3e seem to buy into this mindset that any change will destroy the game. </p><p></p><p>That's a paradigm shift, and a bad one.</p><p></p><p>That things could be possible in the rules "but ignored by many DM's" is a <em>good thing</em>. If something was ignored by <em>most</em> DMs, there was probably a good reason.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2910051, member: 18280"] Natural consequence of action is not "the DM trying to screw you over." I've had lots of players use the single layer tactic described above successfully....but they could only then detect what was in the layer. It didn't make the things they failed to take detectable. And, IME, players (myself included when a player) fail to take the darndest things. As a DM, I never say what was missed. I always assume that they, or another group, will go back to the same area one day. I used to run this huge homebrewed dungeon beneath a city (the Dungeon of Thale, 25 levels, 6 sub-levels, an average of over 200 rooms per level, containing towns and cities within it) for several groups. It was a lot of fun. I imagine that your WLD setup must be similarly fun. One of the things I did was include the caches of a lot of NPC adventurers...just extra equipment they had stashed in the dungeon, or treasure that they didn't want taxed. (Eventually, PCs could discover a way in and out of the dungeon through the sewers, some buildings, etc., and avoid the taxes.) It is not nostalgia to say that 1e was more flexible in terms of what sort of campaign you wanted to run. It is not nostalgia to say that running the gamut of 1-20 levels was not what 1e was about. It is not nostalgia to say that statting out opponents in 3e takes longer than in 1e, or that 3e combats take longer than 1e combats to run. No one said (to my knowledge) that all 1e games were low magic. However, in 1e you could easily make that choice, and no one tried to imply that the game would implode. In reality, 3e is more flexible than 1e (trying to run a mundane people in fantasy world game ala Lewis, DeLint, Burroughs, or numerous other authors just didn't work in 1e IME and IMHO), but all too often players of 3e seem to buy into this mindset that any change will destroy the game. That's a paradigm shift, and a bad one. That things could be possible in the rules "but ignored by many DM's" is a [I]good thing[/I]. If something was ignored by [I]most[/I] DMs, there was probably a good reason. RC [/QUOTE]
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