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Community
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Has D&D become too...D&Dish?
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<blockquote data-quote="ThirdWizard" data-source="post: 2910228" data-attributes="member: 12037"><p>I have fond memories of the very complicated and convoluted system of 2E running through my head. Many of them I ignored, but they were still there. Rolling initiative every round with initiative modifiers changing. Different ACs depending on weapon type vs. armor type. Different attack forms having completely different rules. THAC0. Spells that required more adjudication (good ol' expanding <em>fireball</em>).</p><p></p><p>3E really did streamline things as far as I'm concerned. Most things are done with d20+mods for a target number. Now, it did many more options to remember. If you don't know the rules then you're worse off in 3E, since in previous editions as the DM I could basically run everything without the Players having as much knowledge about the rules. But, I think the rules themselves are much more streamlined nowadays.</p><p></p><p></p><p></p><p>Who was willing to part with them? Obviously a LOT of PCs would be willing to part with their magical items! At the very least, they would be looking to trade magical items if possible. So, if the PCs are willing to buy and sell and trade in magical items, why aren't the NPC adventurers? </p><p></p><p>Basically, its a breakdown in logic in a world where NPCs are loathe to ever get rid of magical items, but PCs are willing to sell items (and can even be rewarded for it with XP!). In this type of world, why aren't the NPC adventurers also looking to sell their magical items when they get back into town as well? Why are they all hoarding them?</p><p></p><p>Answer (IMO): Because the game was built with magical items as a DM controlled reward, much like XP. Not because it made any sort of sense in the actual game world.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2910228, member: 12037"] I have fond memories of the very complicated and convoluted system of 2E running through my head. Many of them I ignored, but they were still there. Rolling initiative every round with initiative modifiers changing. Different ACs depending on weapon type vs. armor type. Different attack forms having completely different rules. THAC0. Spells that required more adjudication (good ol' expanding [i]fireball[/i]). 3E really did streamline things as far as I'm concerned. Most things are done with d20+mods for a target number. Now, it did many more options to remember. If you don't know the rules then you're worse off in 3E, since in previous editions as the DM I could basically run everything without the Players having as much knowledge about the rules. But, I think the rules themselves are much more streamlined nowadays. Who was willing to part with them? Obviously a LOT of PCs would be willing to part with their magical items! At the very least, they would be looking to trade magical items if possible. So, if the PCs are willing to buy and sell and trade in magical items, why aren't the NPC adventurers? Basically, its a breakdown in logic in a world where NPCs are loathe to ever get rid of magical items, but PCs are willing to sell items (and can even be rewarded for it with XP!). In this type of world, why aren't the NPC adventurers also looking to sell their magical items when they get back into town as well? Why are they all hoarding them? Answer (IMO): Because the game was built with magical items as a DM controlled reward, much like XP. Not because it made any sort of sense in the actual game world. [/QUOTE]
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