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Has D&D become too...D&Dish?
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<blockquote data-quote="Raven Crowking" data-source="post: 2910379" data-attributes="member: 18280"><p>You are conflating editions here, I think. Weapon vs. armor type was dropped in 2e, wasn't it? Needless to say, with the use of optional rules, you could make 2e a complicated beast. But the core was as simple as that of 3e, without the 5' steps, AoOs, different ACs depending upon who was attacking you with what and when that complicate matters. THAC0 <strong><em>was</em></strong> d20+mods compared against a target number. </p><p></p><p>In 3e, what is the standard combat round like?</p><p></p><p>Move, attack, adjust position? In order to move, check your route to ensure you provoke no AoOs? Try to place your opponent in a flanked position, certainly. In order to attack, determine what type of attack you are making so that you know whether or not you provoke an AoO, and to determine what AC your opponent has? Roll, apply damage, then take a 5-foot step in order to avoid being flanked yourself, or to put yourself in position for an AoO? Combat round done for you? No. You might have a swift action, a reaction (such as an AoO), or a free action yet to do.</p><p></p><p>By the time you've finished your turn, and we're on to the next player, <em>three rounds</em> have gone by in 1e. </p><p></p><p>For my money, something that is streamlined goes faster. 3e is elegant (unified mechanic) but not streamlined.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2910379, member: 18280"] You are conflating editions here, I think. Weapon vs. armor type was dropped in 2e, wasn't it? Needless to say, with the use of optional rules, you could make 2e a complicated beast. But the core was as simple as that of 3e, without the 5' steps, AoOs, different ACs depending upon who was attacking you with what and when that complicate matters. THAC0 [B][I]was[/I][/B] d20+mods compared against a target number. In 3e, what is the standard combat round like? Move, attack, adjust position? In order to move, check your route to ensure you provoke no AoOs? Try to place your opponent in a flanked position, certainly. In order to attack, determine what type of attack you are making so that you know whether or not you provoke an AoO, and to determine what AC your opponent has? Roll, apply damage, then take a 5-foot step in order to avoid being flanked yourself, or to put yourself in position for an AoO? Combat round done for you? No. You might have a swift action, a reaction (such as an AoO), or a free action yet to do. By the time you've finished your turn, and we're on to the next player, [I]three rounds[/I] have gone by in 1e. For my money, something that is streamlined goes faster. 3e is elegant (unified mechanic) but not streamlined. RC [/QUOTE]
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