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Has D&D become too...D&Dish?
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<blockquote data-quote="SSquirrel" data-source="post: 2912257" data-attributes="member: 5202"><p>I could explain the difference in the way I would prefer but it involves the verboten "politics" to be introduced to the board. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For one thing, there's a lot less WORK and hasle involved when you literally just snap your fingers and X, Y and Z are all done. The simple answer is that you are looking at things on a grand scale and I was talking of smaller scales. You could use clerics to generate lots of food and water and feed everyone. Send them around healing and curing everyone. Bunch of wizards casting Wall of stone 4 times, put a thatch roof on and soon a whole village has a house. Repeat a million or so times. </p><p></p><p>To control the population you either need to sterilize people en masse or else slaughter them after they're already breathing. Unless we come up with a macrobe that eats pollution (thanks Aberrant!) I don't see us saving the environment.</p><p></p><p>It is a far far simpler thing to have a fantasy kingdom, connected by crystal balls, a lightning rail, air ships etc than those of us in the real world getting our governments to solve the problems you list. On the local level, this is as simple as a mayor getting a wizard to make a decanter of endless water to irrigate the arid land near the city to make it into workable farm land. Getting contiunual light street lights made. Not earth shattering (or saving) events, just conveniences and general life improvements.</p><p></p><p>Thanks for keeping the arguement grounded in its original intentions and not distorting one side completely tho.</p><p></p><p></p><p>On a different note,</p><p></p><p></p><p></p><p>Because magic items ARE a valuable commodity, someone is going to want to make a dime off them somewhere. It's human nature. Dwarven nature surely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You also bemoan that they made the ideas meet the rules and not the otehr way around. Well considering when they made 3E they wanted to put out the game they felt was most like what was being played by a large majority. This meant common house rules all became standard. Others just got listed as new options. I'm betting that, since ENWorld is rather atypical apparently for D&D gamers, many more people out there responded that they have an enjoy magic shops.</p><p></p><p>The people spoke. The designers listened. Now go houserule to your heart's content, but the game was made this way b/c that was the perception of what the gaming community WANTED.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 2912257, member: 5202"] I could explain the difference in the way I would prefer but it involves the verboten "politics" to be introduced to the board. ;) For one thing, there's a lot less WORK and hasle involved when you literally just snap your fingers and X, Y and Z are all done. The simple answer is that you are looking at things on a grand scale and I was talking of smaller scales. You could use clerics to generate lots of food and water and feed everyone. Send them around healing and curing everyone. Bunch of wizards casting Wall of stone 4 times, put a thatch roof on and soon a whole village has a house. Repeat a million or so times. To control the population you either need to sterilize people en masse or else slaughter them after they're already breathing. Unless we come up with a macrobe that eats pollution (thanks Aberrant!) I don't see us saving the environment. It is a far far simpler thing to have a fantasy kingdom, connected by crystal balls, a lightning rail, air ships etc than those of us in the real world getting our governments to solve the problems you list. On the local level, this is as simple as a mayor getting a wizard to make a decanter of endless water to irrigate the arid land near the city to make it into workable farm land. Getting contiunual light street lights made. Not earth shattering (or saving) events, just conveniences and general life improvements. Thanks for keeping the arguement grounded in its original intentions and not distorting one side completely tho. On a different note, Because magic items ARE a valuable commodity, someone is going to want to make a dime off them somewhere. It's human nature. Dwarven nature surely ;) You also bemoan that they made the ideas meet the rules and not the otehr way around. Well considering when they made 3E they wanted to put out the game they felt was most like what was being played by a large majority. This meant common house rules all became standard. Others just got listed as new options. I'm betting that, since ENWorld is rather atypical apparently for D&D gamers, many more people out there responded that they have an enjoy magic shops. The people spoke. The designers listened. Now go houserule to your heart's content, but the game was made this way b/c that was the perception of what the gaming community WANTED. [/QUOTE]
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