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Has D&D become too...D&Dish?
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<blockquote data-quote="rounser" data-source="post: 2920529" data-attributes="member: 1106"><p>Because you're not "spackling" by doing this - you're emphasising weak points, and by doing this all the assumptions that the implied setting makes fall apart. Instead of D&D being a rough simulation of a pseudomedieval swords & sorcery fantasy world, it becomes what is actually being simulated - the setting equivalent of flavour serving the rules (rather than the other way around as it should be). Some people see no problem with this, but to me it's the game disappearing up it's own rear end. If you can't see why this is a bad thing, then Eberron and Ptolus were probably made with you in mind.</p><p></p><p>Instead of brushing D&D's deficits as a fantasy world ruleset under the carpet, you put them up on a pedestal and with a big sign pointing to them in neon saying "Hey, look at this!" If you don't value genre conventions, there's probably no problem with doing so, but given that genre conventions are half of what D&D is, I think it harms the game. As I've said earlier in the thread, geeks love to analyse systems, so to us it's a natural thing to attempt to extend the implications of D&D's ruleset to it's logical conclusions, whilst ignoring that D&D is the attempt at simulation, not what is being simulated....and as I've also said earlier in this thread, geeks also don't think of the consequences of deconstructing fantasy (which is destroyed in the process of analysis).</p><p></p><p>Handwaving is the lesser evil, then, although I know it makes you feel uncomfortable. It's not logical enough, I know, but the logical, seemingly natural and intuitive alternative is far worse IMO.</p></blockquote><p></p>
[QUOTE="rounser, post: 2920529, member: 1106"] Because you're not "spackling" by doing this - you're emphasising weak points, and by doing this all the assumptions that the implied setting makes fall apart. Instead of D&D being a rough simulation of a pseudomedieval swords & sorcery fantasy world, it becomes what is actually being simulated - the setting equivalent of flavour serving the rules (rather than the other way around as it should be). Some people see no problem with this, but to me it's the game disappearing up it's own rear end. If you can't see why this is a bad thing, then Eberron and Ptolus were probably made with you in mind. Instead of brushing D&D's deficits as a fantasy world ruleset under the carpet, you put them up on a pedestal and with a big sign pointing to them in neon saying "Hey, look at this!" If you don't value genre conventions, there's probably no problem with doing so, but given that genre conventions are half of what D&D is, I think it harms the game. As I've said earlier in the thread, geeks love to analyse systems, so to us it's a natural thing to attempt to extend the implications of D&D's ruleset to it's logical conclusions, whilst ignoring that D&D is the attempt at simulation, not what is being simulated....and as I've also said earlier in this thread, geeks also don't think of the consequences of deconstructing fantasy (which is destroyed in the process of analysis). Handwaving is the lesser evil, then, although I know it makes you feel uncomfortable. It's not logical enough, I know, but the logical, seemingly natural and intuitive alternative is far worse IMO. [/QUOTE]
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