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Has D&D become too...D&Dish?
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<blockquote data-quote="Raven Crowking" data-source="post: 2925334" data-attributes="member: 18280"><p>I have no doubt that a setting could exist in which spellcasters are treated, essentially, as scientists and technitions. However, in many ways spellcasters (and other high-level types, for that matter) are a lot more like superheroes. They can create things to allow you to use thier power, but it is ultimately inherent within themselves, controlled by themselves.</p><p></p><p>If you assume that the NPCs in a campaign setting share the mindset of the PCs, why would anyone choose an NPC class? Even if you were going to farm, it is better to be a rogue than a commoner. D&D assumes, per RAW (those demographics Hussar mentioned above) that most people in the world make sub-optimal choices. </p><p></p><p>The military as an analogy to spellcaster power ignores that the military uses weapons and ammo only under supervised conditions, and those weapons and ammo are tightly controlled. At least they were when I spent my four years in the U.S. Army. If that was your campaign world analogy, what controls are placed on spellcasters?</p><p></p><p>All world creation -- in role playing games and outside of them -- requires selective focusing on details, and selectively ignoring others. It requires neither more or less suspension of disbelief to create a non-magitech world than a magitech one. These are issues of style and taste, not maturity.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2925334, member: 18280"] I have no doubt that a setting could exist in which spellcasters are treated, essentially, as scientists and technitions. However, in many ways spellcasters (and other high-level types, for that matter) are a lot more like superheroes. They can create things to allow you to use thier power, but it is ultimately inherent within themselves, controlled by themselves. If you assume that the NPCs in a campaign setting share the mindset of the PCs, why would anyone choose an NPC class? Even if you were going to farm, it is better to be a rogue than a commoner. D&D assumes, per RAW (those demographics Hussar mentioned above) that most people in the world make sub-optimal choices. The military as an analogy to spellcaster power ignores that the military uses weapons and ammo only under supervised conditions, and those weapons and ammo are tightly controlled. At least they were when I spent my four years in the U.S. Army. If that was your campaign world analogy, what controls are placed on spellcasters? All world creation -- in role playing games and outside of them -- requires selective focusing on details, and selectively ignoring others. It requires neither more or less suspension of disbelief to create a non-magitech world than a magitech one. These are issues of style and taste, not maturity. RC [/QUOTE]
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