Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2926324" data-attributes="member: 22779"><p>Before I get to the quote, let me say that I do agree with most of what RC is saying. And you have no idea how much that bewilders me to say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There are two issues here though. I wasn't really talking about the existence of magic items and the creations of magic items. The simple cost of such makes them out of reach for the majority of the people. It takes a fairly significant town to get a 9000 gp Decanter of Endless Water, and by that time, it's effects aren't all that great anyway. There are simply too many people.</p><p></p><p>There is another issue though. The existence of permanent spells at low level. Continual Light/Flame, Animate Dead, Make Whole (in 3e, I used Summon Monster spells to keep bringing in Formian Workers to cast multiple Make Whole spells to repair a small castle for free - a hole that was plugged in 3.5), Bless Water, Soften Earth or Stone, healing of all forms, and I'm sure there are others, are all very low level spells, quite possibly available in fairly small settlements. </p><p></p><p>These spells all have the ability to change a setting greatly. Since they are cast by low level characters, control issues aren't really a problem. A third level wizard or cleric isn't all that powerful. These spells also existed in previous incarnations of the game, but their effects were largely ignored. At least current design philosophy seems to be taking these somewhat into account.</p><p></p><p>Of course, this is also ignoring things like animal husbandry. With the huge number of potentially extremely useful creatures out there, it's a little surprising that we don't see more of this. Hippogriff cavalry for example. Or even just using hippogriff in a similar way to WWI airplanes - spotting and messengers. I could see this sort of thing morphing into a sort of Air Cavalry usage similar to modern helicopter units. Troop transport for small numbers of troops and supplies.</p><p></p><p>The mind boggles.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2926324, member: 22779"] Before I get to the quote, let me say that I do agree with most of what RC is saying. And you have no idea how much that bewilders me to say. :) There are two issues here though. I wasn't really talking about the existence of magic items and the creations of magic items. The simple cost of such makes them out of reach for the majority of the people. It takes a fairly significant town to get a 9000 gp Decanter of Endless Water, and by that time, it's effects aren't all that great anyway. There are simply too many people. There is another issue though. The existence of permanent spells at low level. Continual Light/Flame, Animate Dead, Make Whole (in 3e, I used Summon Monster spells to keep bringing in Formian Workers to cast multiple Make Whole spells to repair a small castle for free - a hole that was plugged in 3.5), Bless Water, Soften Earth or Stone, healing of all forms, and I'm sure there are others, are all very low level spells, quite possibly available in fairly small settlements. These spells all have the ability to change a setting greatly. Since they are cast by low level characters, control issues aren't really a problem. A third level wizard or cleric isn't all that powerful. These spells also existed in previous incarnations of the game, but their effects were largely ignored. At least current design philosophy seems to be taking these somewhat into account. Of course, this is also ignoring things like animal husbandry. With the huge number of potentially extremely useful creatures out there, it's a little surprising that we don't see more of this. Hippogriff cavalry for example. Or even just using hippogriff in a similar way to WWI airplanes - spotting and messengers. I could see this sort of thing morphing into a sort of Air Cavalry usage similar to modern helicopter units. Troop transport for small numbers of troops and supplies. The mind boggles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
Top