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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2927227" data-attributes="member: 22779"><p>But, RC, that has nothing to do with what I'm talking about.</p><p></p><p>The RAW states X is true. I don't dispute that at all. Whether it be the effects of a spell or the demographics. The rules don't have to be logical since they are the set constraints upon which the world operates. You don't have to explain why the demographics are the way they are. The demographics are given.</p><p></p><p>Granted, you can explore that question, but, that's beyond the scope of what I am talking about. I am not talking about changing the rules of the game. I am talking about applying those rules to a setting.</p><p></p><p>I don't have to worry about why there are so many peasants and NPC classes. It's not important to this discussion. There's no more point in questioning the DMG demographics than there is to discussing the source of a fireball spell. It simply doesn't matter. Take it as a given that the RAW dictates the restrictions of a setting.</p><p></p><p>Now, with that out of the way, let's go back to looking at spells.</p><p></p><p>Certainly some states might want to heavily control magic. Possibly. Then again, most of the low level magics don't have much of an effect. Charm Person, for example. It only works about 50% of the time, and those that make their saving throws KNOW that someone tried to charm them. An incredibly risky venture for our budding spy mage. Not only that, but it only works on one person and then for only a few hours. And, it doesn't make the victim a zombie. So you are a trusted friend. The bank manager still isn't going to open the safe for you. The king isn't going to hand over his royal seal. </p><p></p><p>Sure, you could make it silent and still, but, then again, now you're talking about a minimum 5th level mage and beyond the scope of what I'm talking about.</p><p></p><p>Detect thoughts only lasts a few minutes. Not long enough to be a major threat. In fact, most of the low level spells only last for very short durations. The threat posed is pretty minor compared to the threat posed by the ravening hordes of monsters floating around.</p><p></p><p>The existence of various monsters would most likely encourage leaders to be pretty friendly to spell casters. Even from a historical perspective, spell casters were revered in many cultures. The Romans had soothsayers. Pretty much every tribal group had shamans. Egypt had wizards. Yes, if we limit ourselves to Middle Ages Europe, then probably there would be persecution of casters. </p><p></p><p>But, why should we?</p><p></p><p>edit</p><p></p><p>Yeah, Numion is right. Mature is the wrong word. My appologies for that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2927227, member: 22779"] But, RC, that has nothing to do with what I'm talking about. The RAW states X is true. I don't dispute that at all. Whether it be the effects of a spell or the demographics. The rules don't have to be logical since they are the set constraints upon which the world operates. You don't have to explain why the demographics are the way they are. The demographics are given. Granted, you can explore that question, but, that's beyond the scope of what I am talking about. I am not talking about changing the rules of the game. I am talking about applying those rules to a setting. I don't have to worry about why there are so many peasants and NPC classes. It's not important to this discussion. There's no more point in questioning the DMG demographics than there is to discussing the source of a fireball spell. It simply doesn't matter. Take it as a given that the RAW dictates the restrictions of a setting. Now, with that out of the way, let's go back to looking at spells. Certainly some states might want to heavily control magic. Possibly. Then again, most of the low level magics don't have much of an effect. Charm Person, for example. It only works about 50% of the time, and those that make their saving throws KNOW that someone tried to charm them. An incredibly risky venture for our budding spy mage. Not only that, but it only works on one person and then for only a few hours. And, it doesn't make the victim a zombie. So you are a trusted friend. The bank manager still isn't going to open the safe for you. The king isn't going to hand over his royal seal. Sure, you could make it silent and still, but, then again, now you're talking about a minimum 5th level mage and beyond the scope of what I'm talking about. Detect thoughts only lasts a few minutes. Not long enough to be a major threat. In fact, most of the low level spells only last for very short durations. The threat posed is pretty minor compared to the threat posed by the ravening hordes of monsters floating around. The existence of various monsters would most likely encourage leaders to be pretty friendly to spell casters. Even from a historical perspective, spell casters were revered in many cultures. The Romans had soothsayers. Pretty much every tribal group had shamans. Egypt had wizards. Yes, if we limit ourselves to Middle Ages Europe, then probably there would be persecution of casters. But, why should we? edit Yeah, Numion is right. Mature is the wrong word. My appologies for that. [/QUOTE]
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