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Has D&D become too...D&Dish?
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<blockquote data-quote="Numion" data-source="post: 2928117" data-attributes="member: 124"><p>That's all I have to go by. A nation where magic is restricted by the government is one possibility, yes, but other possibilities exist. A state that is run by powerful magicians, for example. Maybe it was an opressive state at some point, but some order of mages took over by high-level magic.</p><p></p><p>Even with spells, control would be difficult on a global scale. There would always be some part of the planet where magicians might thrive. Not beholden to distance, they could easily stage coups across the planet. </p><p></p><p></p><p></p><p>For a diplomatic mission, nobles, yes. If something needs to get done, a normal adventuring party might be more effective. Like assassination, acquisition of some key piece of the enemys magical power (I wage that a Mirror of Prowess might be one such thing), etc..</p><p></p><p></p><p></p><p>IMO it's quite different. Unable to terrorize civilians on a grand scale like an army, an adventuring group would be a threat mostly to key members of any ruling elite. Against a conventional army the elite is mostly safe until their military might is crushed (or until their own army turns on them). So I'd say the threat is decisively different than what a mercenary company would pose.</p><p></p><p>An order of knights can't scry the Kings location, teleport nearby and disintegrate him. Now, in a world where some people can do that, the King would have protections against that. But he would be severely hindered by those protections. Most of the anti-teleport spells I've seen are tied to a location, for example.</p></blockquote><p></p>
[QUOTE="Numion, post: 2928117, member: 124"] That's all I have to go by. A nation where magic is restricted by the government is one possibility, yes, but other possibilities exist. A state that is run by powerful magicians, for example. Maybe it was an opressive state at some point, but some order of mages took over by high-level magic. Even with spells, control would be difficult on a global scale. There would always be some part of the planet where magicians might thrive. Not beholden to distance, they could easily stage coups across the planet. For a diplomatic mission, nobles, yes. If something needs to get done, a normal adventuring party might be more effective. Like assassination, acquisition of some key piece of the enemys magical power (I wage that a Mirror of Prowess might be one such thing), etc.. IMO it's quite different. Unable to terrorize civilians on a grand scale like an army, an adventuring group would be a threat mostly to key members of any ruling elite. Against a conventional army the elite is mostly safe until their military might is crushed (or until their own army turns on them). So I'd say the threat is decisively different than what a mercenary company would pose. An order of knights can't scry the Kings location, teleport nearby and disintegrate him. Now, in a world where some people can do that, the King would have protections against that. But he would be severely hindered by those protections. Most of the anti-teleport spells I've seen are tied to a location, for example. [/QUOTE]
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