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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2929783" data-attributes="member: 22779"><p>Interesting point. The RAW itself is self limiting with regards to magic item creation.</p><p></p><p>Of course that assumes that you want to add actual market factors into the RAW. Since the RAW actually contains no market factors, nor any mechanics for determining market factors, you have actually stepped beyond RAW to make your point.</p><p></p><p>The price of a light stone does not increase or decrease. Ever. Not by RAW. A spell costs caster level*2*spell level. It doesn't matter, by RAW, if there is only one caster on the entire planet or if every second person can do this. The price is fixed. In order to change that price, you have to step outside of RAW.</p><p></p><p></p><p></p><p>I disagree. I don't have to question the baseline assumptions in order for the system to work logically. The logic of the system is defined by the RAW. To discuss the system, I don't have to concern myself with why it is the way it is, only how that state is affected by other elements within that system.</p><p></p><p>In other words, the demographics rules can create a setting. Within that setting, there are magical spells and those who can use them. The numbers of those people are also defined by the demographics rules. In other words, they are given within certain parameters. For the setting to be logical, I need only follow the parameters set out by the demographics rules. Since the magic spells rules and the class rules are actually distinct from campaign creation, in that they have no impact on the distribution of classes within the setting, I don't have to be concerned about their impact on the creation of the setting.</p><p></p><p>However, since these spells and classes exist within the framework of the setting, I should be concerned about how they would interact with the the people living in such a setting. Once the setting is created, using the framework given in the demographics rules and elsewhere, then it becomes logical to examine the interaction of the pieces within that system.</p><p></p><p>Yes, we can certainly question the logic of the system itself, but, to do so invalidates the RAW and reduces the discussion to competing viewpoints. If we cannot start from a common baseline, then we cannot have a logical discussion.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2929783, member: 22779"] Interesting point. The RAW itself is self limiting with regards to magic item creation. Of course that assumes that you want to add actual market factors into the RAW. Since the RAW actually contains no market factors, nor any mechanics for determining market factors, you have actually stepped beyond RAW to make your point. The price of a light stone does not increase or decrease. Ever. Not by RAW. A spell costs caster level*2*spell level. It doesn't matter, by RAW, if there is only one caster on the entire planet or if every second person can do this. The price is fixed. In order to change that price, you have to step outside of RAW. I disagree. I don't have to question the baseline assumptions in order for the system to work logically. The logic of the system is defined by the RAW. To discuss the system, I don't have to concern myself with why it is the way it is, only how that state is affected by other elements within that system. In other words, the demographics rules can create a setting. Within that setting, there are magical spells and those who can use them. The numbers of those people are also defined by the demographics rules. In other words, they are given within certain parameters. For the setting to be logical, I need only follow the parameters set out by the demographics rules. Since the magic spells rules and the class rules are actually distinct from campaign creation, in that they have no impact on the distribution of classes within the setting, I don't have to be concerned about their impact on the creation of the setting. However, since these spells and classes exist within the framework of the setting, I should be concerned about how they would interact with the the people living in such a setting. Once the setting is created, using the framework given in the demographics rules and elsewhere, then it becomes logical to examine the interaction of the pieces within that system. Yes, we can certainly question the logic of the system itself, but, to do so invalidates the RAW and reduces the discussion to competing viewpoints. If we cannot start from a common baseline, then we cannot have a logical discussion. [/QUOTE]
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