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Has D&D become too...D&Dish?
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<blockquote data-quote="Raven Crowking" data-source="post: 2930939" data-attributes="member: 18280"><p>Sure. But on a more basic level, magic is inherent in individuals. When you say "Does it really matter whether that threat stems from a fireball or a bazooka?" the answer is obvious: Can you disarm the spellcaster? We put a lot of stock in preventing average citizens from walking around with bazookas. What I am suggesting is that a D&D government would do the same.</p><p></p><p></p><p></p><p>Either normal socio-political effects occur in D&D worlds or they do not. If they do, then it is reasonable to assume that the demographics in the RAW are the result of normal socio-political effects. In this case, we can extrapolate from the demographics some idea of what might cause the demographics. If normal socio-political effects do not occur, conversely, then we can say nothing from a logical standpoint. Everything that we might say is pure speculation.</p><p></p><p>If normal socio-political effects occur, we can look at the non-varying price of magic items and claim that therefore there cannot be a ready market or supply. If normal socio-political effects do not occur, we can say whatever we please with an equal chance of being correct.</p><p></p><p>If normal socio-political effects occur, we can look at the demographics and say that there must be forces at work that prevent the domination of spellcasters. If normal socio-political do not occur, we can say whatever we please with an equal chance of being correct.</p><p></p><p>Any way you slice it, it comes up peanuts. A D&D world in which magitech exists is neither more, nor less, logical than a world in which it does not. Both can be equally reasonably extrapolated from the RAW.</p><p></p><p>Game worlds have internal logic, but none of this has anything to do with some specific and mandatory logical extrapolation from the RAW .</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2930939, member: 18280"] Sure. But on a more basic level, magic is inherent in individuals. When you say "Does it really matter whether that threat stems from a fireball or a bazooka?" the answer is obvious: Can you disarm the spellcaster? We put a lot of stock in preventing average citizens from walking around with bazookas. What I am suggesting is that a D&D government would do the same. Either normal socio-political effects occur in D&D worlds or they do not. If they do, then it is reasonable to assume that the demographics in the RAW are the result of normal socio-political effects. In this case, we can extrapolate from the demographics some idea of what might cause the demographics. If normal socio-political effects do not occur, conversely, then we can say nothing from a logical standpoint. Everything that we might say is pure speculation. If normal socio-political effects occur, we can look at the non-varying price of magic items and claim that therefore there cannot be a ready market or supply. If normal socio-political effects do not occur, we can say whatever we please with an equal chance of being correct. If normal socio-political effects occur, we can look at the demographics and say that there must be forces at work that prevent the domination of spellcasters. If normal socio-political do not occur, we can say whatever we please with an equal chance of being correct. Any way you slice it, it comes up peanuts. A D&D world in which magitech exists is neither more, nor less, logical than a world in which it does not. Both can be equally reasonably extrapolated from the RAW. Game worlds have internal logic, but none of this has anything to do with some specific and mandatory logical extrapolation from the RAW . [/QUOTE]
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