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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2937809" data-attributes="member: 22779"><p>Actually, the logical part was yours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I said mature. LOL. </p><p></p><p>OTOH, this is actually somewhat removed from what I was saying. My original point was the examination of a setting where RAW forms the basis of the settings physics rather than creating a setting and then applying the rules to it is a more... ahem, sorry, I said mature .. approach.</p><p></p><p>Yeah, mature is the wrong word. I just can't think of another one. Verisimilitudinous? Can I say that?</p><p></p><p>In the past, settings were created and then the RAW overlaid on top. And it made for some really wonky things. Current design approaches seem to be coming from the other direction. We have the basic physics of the setting, now, what would a setting look like where all those things are true? </p><p></p><p>In other words, self reflection. Personally, I see nothing wrong with it. It is far less wrenching to my personal sensiblities to say that low level spells with permanent effects will be widespread than to try to manipulate the setting into some sort of anachronistic Orwellian setting where the massive State controls every facet of society.</p><p></p><p>Really, it's the differnce in approach between the Known World and Greyhawk. Greyhawk was created with a particular end in mind - a pseudo European setting with lowish magic. Known World said bugger that and went all out. </p><p></p><p>To me, the problems with Greyhawk, and then Forgotten Realms was this huge dichotomy between the source material. In one book magic should be rare and beyond the ken of mortal man. Yet in the next one, every NPC has more magic than the average dragon. </p><p></p><p>If you have a low magic setting, fine. I have no problems with that. But, if you want to have a low magic setting while retaining all of the RAW, then I see it spiraling out of control. </p><p></p><p></p><p></p><p>Well, not really, since I don't believe anywhere in the RAW it states that spellcasters should act like chickens. Nor does it state anything about spell casters not casting unless they get paid. What it does state is that if someone wants to pay a spell caster to cast a spell, it costs Caster LevelXSpell LevelX20. Extrapolating beyond that is again, going beyond the RAW.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2937809, member: 22779"] Actually, the logical part was yours. :) I said mature. LOL. OTOH, this is actually somewhat removed from what I was saying. My original point was the examination of a setting where RAW forms the basis of the settings physics rather than creating a setting and then applying the rules to it is a more... ahem, sorry, I said mature .. approach. Yeah, mature is the wrong word. I just can't think of another one. Verisimilitudinous? Can I say that? In the past, settings were created and then the RAW overlaid on top. And it made for some really wonky things. Current design approaches seem to be coming from the other direction. We have the basic physics of the setting, now, what would a setting look like where all those things are true? In other words, self reflection. Personally, I see nothing wrong with it. It is far less wrenching to my personal sensiblities to say that low level spells with permanent effects will be widespread than to try to manipulate the setting into some sort of anachronistic Orwellian setting where the massive State controls every facet of society. Really, it's the differnce in approach between the Known World and Greyhawk. Greyhawk was created with a particular end in mind - a pseudo European setting with lowish magic. Known World said bugger that and went all out. To me, the problems with Greyhawk, and then Forgotten Realms was this huge dichotomy between the source material. In one book magic should be rare and beyond the ken of mortal man. Yet in the next one, every NPC has more magic than the average dragon. If you have a low magic setting, fine. I have no problems with that. But, if you want to have a low magic setting while retaining all of the RAW, then I see it spiraling out of control. Well, not really, since I don't believe anywhere in the RAW it states that spellcasters should act like chickens. Nor does it state anything about spell casters not casting unless they get paid. What it does state is that if someone wants to pay a spell caster to cast a spell, it costs Caster LevelXSpell LevelX20. Extrapolating beyond that is again, going beyond the RAW. [/QUOTE]
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