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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2939919" data-attributes="member: 22779"><p>But, the trick is, it doesn't matter if they all will. I don't need all. I just <u>need</u> one. It would be nice to have more than one. Not required, but nice. </p><p></p><p>The thing that gets missed here is not only do I only need one cleric, but I only need one cleric in the entire history of my nation. Most campaign settings have at least a couple of centuries of history. Continual light lasts forever. Sure, some wingnut might start dispelling them, someone else might steal them. Such is the life of any commodity. OTOH, it costs me very little other than an initial outlay of cash. Any losses due to vandalism can be written off and replaced pretty easily. </p><p></p><p>I am not familiar with the Known Worlds all that well. Most of what I know comes from the Voyage of the Princess Ark articles in Dragon. In my mind, a state which burns all its witches is going to be an extremely short lived one. Not only does it have to worry about a neighbouring state which might have a more relaxed view on wizards, but, the large number of magic wielding monsters out there are going to have a HUGE advantage over the low magic state. While higher level characters can deal with DR simply through power attack, low level commoners have not that luxury.</p><p></p><p>I remember wiping out a fairly large town with my summoned fire elemental in 2e simply because the DM played to the idea that magic should be extremely rare. My 9th level mage decided that the town wasn't being properly subservient and razed it. When an elemental needs +2 weapons to be hit, it's a pretty large tactical weakness not to stock up on some +2 weapons. </p><p></p><p>And that's why I don't believe that states, regardless of size, are going to cut off their own noses by killing all the wizards. In a RAW setting where you can find higher level NPC's in a large town, what I did would be impossible. In a setting where the state restricts those wizards but isn't 100% effective, the first wizzie to gain double digit levels is pretty much unstoppable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2939919, member: 22779"] But, the trick is, it doesn't matter if they all will. I don't need all. I just [u]need[/u] one. It would be nice to have more than one. Not required, but nice. The thing that gets missed here is not only do I only need one cleric, but I only need one cleric in the entire history of my nation. Most campaign settings have at least a couple of centuries of history. Continual light lasts forever. Sure, some wingnut might start dispelling them, someone else might steal them. Such is the life of any commodity. OTOH, it costs me very little other than an initial outlay of cash. Any losses due to vandalism can be written off and replaced pretty easily. I am not familiar with the Known Worlds all that well. Most of what I know comes from the Voyage of the Princess Ark articles in Dragon. In my mind, a state which burns all its witches is going to be an extremely short lived one. Not only does it have to worry about a neighbouring state which might have a more relaxed view on wizards, but, the large number of magic wielding monsters out there are going to have a HUGE advantage over the low magic state. While higher level characters can deal with DR simply through power attack, low level commoners have not that luxury. I remember wiping out a fairly large town with my summoned fire elemental in 2e simply because the DM played to the idea that magic should be extremely rare. My 9th level mage decided that the town wasn't being properly subservient and razed it. When an elemental needs +2 weapons to be hit, it's a pretty large tactical weakness not to stock up on some +2 weapons. And that's why I don't believe that states, regardless of size, are going to cut off their own noses by killing all the wizards. In a RAW setting where you can find higher level NPC's in a large town, what I did would be impossible. In a setting where the state restricts those wizards but isn't 100% effective, the first wizzie to gain double digit levels is pretty much unstoppable. [/QUOTE]
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