Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2940292" data-attributes="member: 18280"><p>So is "mature". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, though, being self-reflexive is not, in and of itself, either a good thing or a bad thing. I certainly don't accept that it is "a signal of a genre beginning to mature as a genre"....It can just as easily be a signal of a genre collapsing under its own weight (literally jumping the shark) or a signal of nothing at all. Compare <em>The Blues Brothers</em> ( <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ) with the very self-reflective <em>Blues Brothers 2</em> ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ).</p><p></p><p>OTOH, I think you should re-read <em>Keep on the Borderlands</em>. It was certainly assumed that the DM could (and would) do a lot of the background work as to why the characters were there, where the Keep was, and what the background story was. IMHO, the evil power saturating the very stones in the temple cave probably drew the creatures to the area. </p><p></p><p>The module provides a strong skeleton that the DM must add flesh to. To my mind, this is not a fault, and is certainly no different than some 3.X modules, such as WLD (which, IMHO, requires a <em><strong>lot</strong></em> more work/room to bring up to par than B2 does...several magnitudes more, I'd say).</p><p></p><p>Far from being no mention of what they ate, Gygax included storerooms of food as "treasure" in the module, and the careful party could surprise some of the humanoids going about their daily business. One of the orc caves includes an ongoing feast! (Or, at least, does if the PCs are quite and clever!) They also lived in a forest, allowing for plentiful game, and carried on raids against the Keep or caravans going to the Keep (as evidenced by their treasure, and supplying the motive to wipe them out).</p><p></p><p>The module included factions and alliances, allowing the PCs to deal with some of the creatures through role playing rather than combat. It had encounters that took wits to deal with as well as brawn. It acknowledged that the PCs were not the first adventurers in the area (prisoners & bugbear caves). And, on top of that, it offered a heck of a lot of adventure.</p><p></p><p>The biggest downside? The DM had to name the NPCs. If that forms a major stumbling block, maybe it's time to reconsider this whole DMing thing..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>To my mind, B2 is still the benchmark module. From debating theology with evil acolytes to hunting an owlbear, there's a lot of stuff to do. The DM advice is good. The map is cool. There's plenty of areas for the DM to expand, and there's a lot of room for customization. </p><p></p><p>Few adventures rival B2 in material per page, fewer still in content. IMHO, and YMMV, of course.</p><p></p><p></p><p></p><p>Here, at least, we agree! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2940292, member: 18280"] So is "mature". ;) Seriously, though, being self-reflexive is not, in and of itself, either a good thing or a bad thing. I certainly don't accept that it is "a signal of a genre beginning to mature as a genre"....It can just as easily be a signal of a genre collapsing under its own weight (literally jumping the shark) or a signal of nothing at all. Compare [I]The Blues Brothers[/I] ( :lol: ) with the very self-reflective [I]Blues Brothers 2[/I] ( :confused: ). OTOH, I think you should re-read [I]Keep on the Borderlands[/I]. It was certainly assumed that the DM could (and would) do a lot of the background work as to why the characters were there, where the Keep was, and what the background story was. IMHO, the evil power saturating the very stones in the temple cave probably drew the creatures to the area. The module provides a strong skeleton that the DM must add flesh to. To my mind, this is not a fault, and is certainly no different than some 3.X modules, such as WLD (which, IMHO, requires a [I][B]lot[/B][/I][B][/B] more work/room to bring up to par than B2 does...several magnitudes more, I'd say). Far from being no mention of what they ate, Gygax included storerooms of food as "treasure" in the module, and the careful party could surprise some of the humanoids going about their daily business. One of the orc caves includes an ongoing feast! (Or, at least, does if the PCs are quite and clever!) They also lived in a forest, allowing for plentiful game, and carried on raids against the Keep or caravans going to the Keep (as evidenced by their treasure, and supplying the motive to wipe them out). The module included factions and alliances, allowing the PCs to deal with some of the creatures through role playing rather than combat. It had encounters that took wits to deal with as well as brawn. It acknowledged that the PCs were not the first adventurers in the area (prisoners & bugbear caves). And, on top of that, it offered a heck of a lot of adventure. The biggest downside? The DM had to name the NPCs. If that forms a major stumbling block, maybe it's time to reconsider this whole DMing thing..... ;) To my mind, B2 is still the benchmark module. From debating theology with evil acolytes to hunting an owlbear, there's a lot of stuff to do. The DM advice is good. The map is cool. There's plenty of areas for the DM to expand, and there's a lot of room for customization. Few adventures rival B2 in material per page, fewer still in content. IMHO, and YMMV, of course. Here, at least, we agree! :p RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
Top