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Has D&D become too...D&Dish?
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<blockquote data-quote="JohnSnow" data-source="post: 2941101" data-attributes="member: 32164"><p>Try this conversation between a pair of thieves (we'll call them Joe and Bob):</p><p></p><p>Joe: "Hey Bob, there's another streetlight. Snuff it."</p><p>Bob: (after checking it out) "...ummm, Joe, I can't! It's magic."</p><p>Joe: "Awww, damnit! That's the third alley this week...farking mayor and his farking magical lights. I tell ya, something's gotta be done or there's not gonna be anyplace left to hide in the whole city!"</p><p>Bob: "Yeah...maybe the guild should do something."</p><p></p><p>That's the difference...most lights can be temporarily PUT OUT by any smart thief. Continual Flames can't. So...instead, you make them go away.</p><p></p><p>The point everyone's making is that ubiquitous magical light can be very mood-breaking in a game. Some of us like the notion of medieval feeling cities lit by the guttering flames of torches and lamps. It's just cool.</p><p></p><p>Magical streetlights...not so much. As an occasional thing, sure. But everywhere? Just doesn't work for me. It's not a verisimilitude problem so much as an atmosphere problem.</p><p></p><p>It's the same issue I have with the various dead raising spells and the ones that cure disease. It's all fine and dandy that they're pricey, but their very existence means that kings (who have the resources of a whole nation!) and most rich preople would never die prematurely. So, unlike the poor, the rich aren't subject to disease or premature death. Can you even comprehend how that might change a society?</p><p></p><p>It's simply mind-boggling to try to carry the RAW to their logical conclusion.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2941101, member: 32164"] Try this conversation between a pair of thieves (we'll call them Joe and Bob): Joe: "Hey Bob, there's another streetlight. Snuff it." Bob: (after checking it out) "...ummm, Joe, I can't! It's magic." Joe: "Awww, damnit! That's the third alley this week...farking mayor and his farking magical lights. I tell ya, something's gotta be done or there's not gonna be anyplace left to hide in the whole city!" Bob: "Yeah...maybe the guild should do something." That's the difference...most lights can be temporarily PUT OUT by any smart thief. Continual Flames can't. So...instead, you make them go away. The point everyone's making is that ubiquitous magical light can be very mood-breaking in a game. Some of us like the notion of medieval feeling cities lit by the guttering flames of torches and lamps. It's just cool. Magical streetlights...not so much. As an occasional thing, sure. But everywhere? Just doesn't work for me. It's not a verisimilitude problem so much as an atmosphere problem. It's the same issue I have with the various dead raising spells and the ones that cure disease. It's all fine and dandy that they're pricey, but their very existence means that kings (who have the resources of a whole nation!) and most rich preople would never die prematurely. So, unlike the poor, the rich aren't subject to disease or premature death. Can you even comprehend how that might change a society? It's simply mind-boggling to try to carry the RAW to their logical conclusion. [/QUOTE]
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