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Has D&D become too...D&Dish?
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<blockquote data-quote="Hussar" data-source="post: 2941788" data-attributes="member: 22779"><p>Those parodies exist because they have existed in the game. If no one in game ever did anything like the things that OOTS or Nodwick parodies, then they wouldn't be half as funny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And, yes, I do believe that if a setting is designed from the point of view that the RAW is the physics of the world and the world grows out of those physics, then the existence of low level permanent magics would have a large impact on the design of that world. Even if that impact is the idea that the state actively attempts to squash magic.</p><p></p><p>My beef is with settings that simply ignore the implications. Taking raise dead and remove disease as an example. If these spells exist and the setting is RAW in demographics, then it makes zero sense for the king to die of syphilis. Any adventure which is based on this, makes no sense.</p><p></p><p>On the point of Keep on the Borderlands. I love that module. I really do. But, I also realize that there are some serious problems with it as well. Considering most of the races in the Caves actively hate each other, why are they living side by side? Given the rather large numbers in the Caves, where are they getting their food from? Sure, they have a couple of store rooms, but, within a very short period of time, they will have depleted the local wild life. Who's supplying them?</p><p></p><p>Now, those make for great plot hooks. But, since the answers aren't in the text itself, there has to be some criticism laid. At the time, no one cared. You ran the module and the rest wasn't important. Now, we try to at least make a nod towards verisimilitude.</p><p></p><p>BTW, just as a point about continual flame and atmosphere. Continual flame gives EXACTLY the same light as a torch. The only difference being it's cold and not hot. So, from an atmosphere point of view, there is little difference. You still have the flickering of lights. Just less smoke.</p><p></p><p>Yes, I do believe that examining the effects of the RAW on a setting is a more seasoned (there's a MUCH better word than mature) approach to design than handwaving them and/or ignoring them. And, I believe that doing so results in a setting which has far fewer holes in it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2941788, member: 22779"] Those parodies exist because they have existed in the game. If no one in game ever did anything like the things that OOTS or Nodwick parodies, then they wouldn't be half as funny. :) And, yes, I do believe that if a setting is designed from the point of view that the RAW is the physics of the world and the world grows out of those physics, then the existence of low level permanent magics would have a large impact on the design of that world. Even if that impact is the idea that the state actively attempts to squash magic. My beef is with settings that simply ignore the implications. Taking raise dead and remove disease as an example. If these spells exist and the setting is RAW in demographics, then it makes zero sense for the king to die of syphilis. Any adventure which is based on this, makes no sense. On the point of Keep on the Borderlands. I love that module. I really do. But, I also realize that there are some serious problems with it as well. Considering most of the races in the Caves actively hate each other, why are they living side by side? Given the rather large numbers in the Caves, where are they getting their food from? Sure, they have a couple of store rooms, but, within a very short period of time, they will have depleted the local wild life. Who's supplying them? Now, those make for great plot hooks. But, since the answers aren't in the text itself, there has to be some criticism laid. At the time, no one cared. You ran the module and the rest wasn't important. Now, we try to at least make a nod towards verisimilitude. BTW, just as a point about continual flame and atmosphere. Continual flame gives EXACTLY the same light as a torch. The only difference being it's cold and not hot. So, from an atmosphere point of view, there is little difference. You still have the flickering of lights. Just less smoke. Yes, I do believe that examining the effects of the RAW on a setting is a more seasoned (there's a MUCH better word than mature) approach to design than handwaving them and/or ignoring them. And, I believe that doing so results in a setting which has far fewer holes in it. [/QUOTE]
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