Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="boredgremlin" data-source="post: 2942168" data-attributes="member: 31646"><p>you dont need to change a single thing in the RAW to have a non-magitech world. what you need to do is enforce all of RAW. Including the NPC pay charts in the DMG. Once you actually enforce a normal D&D economy it becomes apparent why omnipresent magic is not a likelyhood. </p><p></p><p> Take government public works magic projects for instance....</p><p>A large city has between 12,000 and 25,000 people. The wages for NPC's run between 2gp per month for a laborer to 8gp a week for a sage... the majority of npc's will be laborers and lower paid jobs just like in the real world, but lets ignore that and just take an average of 5 gp per week per person or 20gp per month, and 140 gp per year. Assuming a maximum population of 25,000 people each making average money thats a total GDP of 350,000gp per year. </p><p></p><p> It also says under taxes and tithes that a truly oppressive government took up to 1/5 of that in taxes. For a total of 70,000gp per year for the governments total budget. Now its only fair to assume that around half of that gets dumped on paying civil servants and soldiers. leaving the city government with 35,000 per year. Enough to buy 17 +1 weapons for fighting magical enemies, raising dead important people, fighting deseases and hiring the all important random adventuring party for a grossly inflated price compared to what everyone else in the world makes of course. And this assumes that the government wants to spend every copper it brings in each and every year. </p><p></p><p> Take for instance the 150 gp permanent street lights.... that means for an entire years excess money (if thier administrators are immensely better then ours in real life of course, lol) the government could buy 200 street lights per year. With a 30ft light radius that would illuminate around 6000 sq ft... or a little over a mile, of completely open terrain where the lights can be used to best advantage without being obstructed. </p><p></p><p> Of course you cant pack 25,000 people into 6,000 square feet can you? Assuming a mere 10sq ft per person (slightly higher then New york city, where everyone built up instead of out) that means you would need to illuminate 250,000 square ft. Thus a completely averaged income city with an oppressive tax rate could illuminate its whole city in only 12 years, if it spent every spare dime on light, no lights were ever damaged or stolen, no emergencies involving unforseen expenses arose in over a decade, no city politician got it into his head to appropriate extra funds for a pet project or his own pocket, and none of the cities nobles balked over thier tax dollars being spent so peasents could have magical lights. That sounds amazingly likely doesnt it? </p><p></p><p> And this complete interpretation of the RAW is exactly why i dont use magitech worlds, or magical wallmarts. Its only believable and likely if you ignore the parts of the rules that make it unlikely, like a haflway believable economy. And thats a part of the RAW that i refuse to abandon, lest my games devolve into Final Fantasy clones.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2942168, member: 31646"] you dont need to change a single thing in the RAW to have a non-magitech world. what you need to do is enforce all of RAW. Including the NPC pay charts in the DMG. Once you actually enforce a normal D&D economy it becomes apparent why omnipresent magic is not a likelyhood. Take government public works magic projects for instance.... A large city has between 12,000 and 25,000 people. The wages for NPC's run between 2gp per month for a laborer to 8gp a week for a sage... the majority of npc's will be laborers and lower paid jobs just like in the real world, but lets ignore that and just take an average of 5 gp per week per person or 20gp per month, and 140 gp per year. Assuming a maximum population of 25,000 people each making average money thats a total GDP of 350,000gp per year. It also says under taxes and tithes that a truly oppressive government took up to 1/5 of that in taxes. For a total of 70,000gp per year for the governments total budget. Now its only fair to assume that around half of that gets dumped on paying civil servants and soldiers. leaving the city government with 35,000 per year. Enough to buy 17 +1 weapons for fighting magical enemies, raising dead important people, fighting deseases and hiring the all important random adventuring party for a grossly inflated price compared to what everyone else in the world makes of course. And this assumes that the government wants to spend every copper it brings in each and every year. Take for instance the 150 gp permanent street lights.... that means for an entire years excess money (if thier administrators are immensely better then ours in real life of course, lol) the government could buy 200 street lights per year. With a 30ft light radius that would illuminate around 6000 sq ft... or a little over a mile, of completely open terrain where the lights can be used to best advantage without being obstructed. Of course you cant pack 25,000 people into 6,000 square feet can you? Assuming a mere 10sq ft per person (slightly higher then New york city, where everyone built up instead of out) that means you would need to illuminate 250,000 square ft. Thus a completely averaged income city with an oppressive tax rate could illuminate its whole city in only 12 years, if it spent every spare dime on light, no lights were ever damaged or stolen, no emergencies involving unforseen expenses arose in over a decade, no city politician got it into his head to appropriate extra funds for a pet project or his own pocket, and none of the cities nobles balked over thier tax dollars being spent so peasents could have magical lights. That sounds amazingly likely doesnt it? And this complete interpretation of the RAW is exactly why i dont use magitech worlds, or magical wallmarts. Its only believable and likely if you ignore the parts of the rules that make it unlikely, like a haflway believable economy. And thats a part of the RAW that i refuse to abandon, lest my games devolve into Final Fantasy clones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has D&D become too...D&Dish?
Top