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Has D&D become too...D&Dish?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2942314" data-attributes="member: 2268"><p>This is simply a matter of very differing points of view in this discussion. For example, to me the Core Rulebooks are simply a collection of tools and rules that I can take or leave at my leisure while building a campaign world. To me, it has a sign saying "If you need to resolve a situation, or describe it in rules terms, here's our suggestions for that." That's the way I handled every edition of D&D, and in fact any RPG. To me, having to adhere to ALL RAW while building something just because I use some of them has never been a question or an issue...I simply don't. I take what I need to describe the world I envision, and what I want to add because it fits, and discard the rest. And especially with D&D 3E, a game that offers so many options and rules for all kinds of games, it's obvious to me that I only apply those rules that I really want in a situation, not all of them.</p><p></p><p>To keep with the current example...just because clerics of 3rd level are able to cast <em>Continual Flame</em>, the RAW state how much the spell costs, how much a spellcaster charges for casting it, and how many clerics of 3rd level should exist in a settlement of a certain size, doesn't mean they run around illuminating their city, for free or otherwise. And usually, it's never a problem. Why? Because most players know that humans are weird, illogical creatures that don't automatically do what would be the logical conclusion of a row of facts. Quite often, they do the opposite.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2942314, member: 2268"] This is simply a matter of very differing points of view in this discussion. For example, to me the Core Rulebooks are simply a collection of tools and rules that I can take or leave at my leisure while building a campaign world. To me, it has a sign saying "If you need to resolve a situation, or describe it in rules terms, here's our suggestions for that." That's the way I handled every edition of D&D, and in fact any RPG. To me, having to adhere to ALL RAW while building something just because I use some of them has never been a question or an issue...I simply don't. I take what I need to describe the world I envision, and what I want to add because it fits, and discard the rest. And especially with D&D 3E, a game that offers so many options and rules for all kinds of games, it's obvious to me that I only apply those rules that I really want in a situation, not all of them. To keep with the current example...just because clerics of 3rd level are able to cast [i]Continual Flame[/i], the RAW state how much the spell costs, how much a spellcaster charges for casting it, and how many clerics of 3rd level should exist in a settlement of a certain size, doesn't mean they run around illuminating their city, for free or otherwise. And usually, it's never a problem. Why? Because most players know that humans are weird, illogical creatures that don't automatically do what would be the logical conclusion of a row of facts. Quite often, they do the opposite. [/QUOTE]
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