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Has D&D become too...D&Dish?
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<blockquote data-quote="Rothe" data-source="post: 2945499" data-attributes="member: 39813"><p>Hussar, thanks for the response. That makes sense to me when you describe Conan that way. I actually agree that Tarzan=Conan without the magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It also provides a good place to find the mid-magic campaign. I've an unfair advantage as I recently read the 3 volume re-release of REH Conan stories, good stuff. </p><p></p><p>I still think of D&D as presented in modules and such as rather high magic, at least by mid-levels where you might need a magical weapon and magic to even resolve some encounters, i.e., magical weapon to hit. From what I've seen D&D instead of toneing down spells as editions progressed, the system upped the magic items to make fighter types competative. The inclusion of magic sword shops etc. clinces it for me. Change the need for magic weapons to hit, magic to effect certain creatures, take out magic shops and I'd see D&D as mid-magic. But maybe it is not knowing even further extremes such as you mention. I'm famialiar with Elric but not the others.</p><p></p><p></p><p></p><p></p><p>On the last point I whole heartedly agree and is how I structure my campaigns, but also I'm not using D&D RAW by any stretch (e.g., you can hurt stone golems IMC without a magical weapon, even a 10th level fighter can die by one good sword blow). So far all encounters IMC have been resolved by brains and brawn, magic just provides a tactical expedient to facilitate brains.</p><p></p><p></p><p></p><p>In mid-magic I'd say if you are high enough level you can use magic to aid you in getting clues but it is no susbtitute for leg work and leg work works just as well. In addition, magic would not be all powerful, non-magical counter measures are available to thwart divinations, or make them cost prohibitive.</p><p></p><p>On the "low" magic world but magic wielding PCs, your point about spells being in effect permanent items is a good one, part of my reason to include not just spell frequency but also spell power in the evaluation of what we mean. I'm not up on current ed. D&D spells, but from what I know of older editions your on point. I still think it is possible to have a "low" magic world and magic wielding PCs, or at least have it on the low side of mid-magic. It's not that the PCs have anything extra than the rest of the setting, it's just that only people with such high training (be it in magic, weapons, sneaking etc.) are going to have much chance of surviving yoour typical adventure. Under D&D they may well be "superheros" given game mechanics but under other approaches with different spells it's not a given. But that gets a bit off topic. In the end I'd have to agree that for a D&D campiagn you won't get low magic world with core caster PCs that doesn't turn the PCs into "superheros."</p><p></p><p>Just to compare, the Conan stories are told in a low magic way and brains & brawn solutions work, but some of the NPCs are definitively using magic to resolve problems. Is this a case of low magic PCs and a mid magic world? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rothe, post: 2945499, member: 39813"] Hussar, thanks for the response. That makes sense to me when you describe Conan that way. I actually agree that Tarzan=Conan without the magic. ;) It also provides a good place to find the mid-magic campaign. I've an unfair advantage as I recently read the 3 volume re-release of REH Conan stories, good stuff. I still think of D&D as presented in modules and such as rather high magic, at least by mid-levels where you might need a magical weapon and magic to even resolve some encounters, i.e., magical weapon to hit. From what I've seen D&D instead of toneing down spells as editions progressed, the system upped the magic items to make fighter types competative. The inclusion of magic sword shops etc. clinces it for me. Change the need for magic weapons to hit, magic to effect certain creatures, take out magic shops and I'd see D&D as mid-magic. But maybe it is not knowing even further extremes such as you mention. I'm famialiar with Elric but not the others. On the last point I whole heartedly agree and is how I structure my campaigns, but also I'm not using D&D RAW by any stretch (e.g., you can hurt stone golems IMC without a magical weapon, even a 10th level fighter can die by one good sword blow). So far all encounters IMC have been resolved by brains and brawn, magic just provides a tactical expedient to facilitate brains. In mid-magic I'd say if you are high enough level you can use magic to aid you in getting clues but it is no susbtitute for leg work and leg work works just as well. In addition, magic would not be all powerful, non-magical counter measures are available to thwart divinations, or make them cost prohibitive. On the "low" magic world but magic wielding PCs, your point about spells being in effect permanent items is a good one, part of my reason to include not just spell frequency but also spell power in the evaluation of what we mean. I'm not up on current ed. D&D spells, but from what I know of older editions your on point. I still think it is possible to have a "low" magic world and magic wielding PCs, or at least have it on the low side of mid-magic. It's not that the PCs have anything extra than the rest of the setting, it's just that only people with such high training (be it in magic, weapons, sneaking etc.) are going to have much chance of surviving yoour typical adventure. Under D&D they may well be "superheros" given game mechanics but under other approaches with different spells it's not a given. But that gets a bit off topic. In the end I'd have to agree that for a D&D campiagn you won't get low magic world with core caster PCs that doesn't turn the PCs into "superheros." Just to compare, the Conan stories are told in a low magic way and brains & brawn solutions work, but some of the NPCs are definitively using magic to resolve problems. Is this a case of low magic PCs and a mid magic world? :) [/QUOTE]
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