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Has D&D changed Dramatically over the Years?
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<blockquote data-quote="RFisher" data-source="post: 3793878" data-attributes="member: 3608"><p>I partially agree with Hussar on this. For just about every characterization of how the game (or hobby) used to be different, I can recall an instance of the "new way" from 20 years ago.</p><p></p><p>On the other hand, however, I know that <em>my</em> approach to the hobby has significantly changed over the years. I used to be primarily interested in simulation & emulating myths/legends/literature. These days, I give gamist concerns their due attention. I used to think highly discrete skill & resolution systems were superior. These days, I prefer fewer, broader abilities & am seeking to reinstate more freeform elements rather than expunging them. I used to love modernist ecologies in my fantasy worlds. These days, I prefer fantasy worlds that conform more to medieval conceptions of the world. I used to prefer "hard" science-fiction. These days, I'm more interested in pulp fantasy. I've done railroads & I've done sandboxes, but I think I'm now looking for the middle-ground.</p><p></p><p>& I expect my approaches will continue to evolve.</p><p></p><p>Of course, Hussar hasn't experienced such shifts, and no doubt somebody has travelled paths nigh opposite to mine own.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3793878, member: 3608"] I partially agree with Hussar on this. For just about every characterization of how the game (or hobby) used to be different, I can recall an instance of the "new way" from 20 years ago. On the other hand, however, I know that [i]my[/i] approach to the hobby has significantly changed over the years. I used to be primarily interested in simulation & emulating myths/legends/literature. These days, I give gamist concerns their due attention. I used to think highly discrete skill & resolution systems were superior. These days, I prefer fewer, broader abilities & am seeking to reinstate more freeform elements rather than expunging them. I used to love modernist ecologies in my fantasy worlds. These days, I prefer fantasy worlds that conform more to medieval conceptions of the world. I used to prefer "hard" science-fiction. These days, I'm more interested in pulp fantasy. I've done railroads & I've done sandboxes, but I think I'm now looking for the middle-ground. & I expect my approaches will continue to evolve. Of course, Hussar hasn't experienced such shifts, and no doubt somebody has travelled paths nigh opposite to mine own. [/QUOTE]
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Has D&D changed Dramatically over the Years?
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