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Has D&D Combat Always Been Slow?
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<blockquote data-quote="DND_Reborn" data-source="post: 8147777" data-attributes="member: 6987520"><p>Thanks. We like it as an option that suits us and also use theater of mind a lot.</p><p></p><p>But, I totally get the minimalist approach as well and used to do similar things before we had a dedicated gaming area set up in my house.</p><p></p><p></p><p>Yeah, I get that. It has been a factor for me since I started 5E--it is especially a problem if you have a lot of combat--which our groups do.</p><p></p><p>For simple steps, I would (please!) try the items 1-3 I listed earlier. You will notice an increase I think in how quickly a player's turn gets resolved (when you miss more often LOL) but psychologically some people don't like the "I am missing all the time" feeling. We like it because <em>when</em> you hit it feels more special and has greater impact (due to fewer HP).</p><p></p><p>I'll give you a quick comparison:</p><p>5E Ogre has AC 11 and HP 59. Suppose you have +7 to attack and deal 10 damage on average. Not counting critical hits, your average expected damage per attack is 8.5 (0.85 hit probability x 10 damage), meaning it will take you 7 attacks to kill the ogre. If you attack twice per round that is 4 rounds.</p><p></p><p>Our Ogre has AC 15 and HP 29. With the same attack and damage, your average expected damage per attack is 6.5 (0.65 x 10 damage), meaning it will take you 5 attacks (less than 4.5 actually) to kill the ogre. With two attack per round, that is 3 rounds. So, our ogre is quicker in terms of rounds to kill.</p><p></p><p>Now, look the rolling involved if you roll damage as well. RAW 5E you have to roll damage 7 times, adding modifiers, telling the DM, the DM has to subtract. Our system is only 4-5 times, so less damage rolls, less telling the DM the damage, less subtracting for the DM.</p><p></p><p>Doing this dozens or hundreds of times during a session makes a difference in real time IME.</p><p></p><p>That being said, what kind of damage are the PCs dealing as well? If they are not optimized at all, the battles could take longer because it takes so long to whittle down the bags of HP many monsters have.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8147777, member: 6987520"] Thanks. We like it as an option that suits us and also use theater of mind a lot. But, I totally get the minimalist approach as well and used to do similar things before we had a dedicated gaming area set up in my house. Yeah, I get that. It has been a factor for me since I started 5E--it is especially a problem if you have a lot of combat--which our groups do. For simple steps, I would (please!) try the items 1-3 I listed earlier. You will notice an increase I think in how quickly a player's turn gets resolved (when you miss more often LOL) but psychologically some people don't like the "I am missing all the time" feeling. We like it because [I]when[/I] you hit it feels more special and has greater impact (due to fewer HP). I'll give you a quick comparison: 5E Ogre has AC 11 and HP 59. Suppose you have +7 to attack and deal 10 damage on average. Not counting critical hits, your average expected damage per attack is 8.5 (0.85 hit probability x 10 damage), meaning it will take you 7 attacks to kill the ogre. If you attack twice per round that is 4 rounds. Our Ogre has AC 15 and HP 29. With the same attack and damage, your average expected damage per attack is 6.5 (0.65 x 10 damage), meaning it will take you 5 attacks (less than 4.5 actually) to kill the ogre. With two attack per round, that is 3 rounds. So, our ogre is quicker in terms of rounds to kill. Now, look the rolling involved if you roll damage as well. RAW 5E you have to roll damage 7 times, adding modifiers, telling the DM, the DM has to subtract. Our system is only 4-5 times, so less damage rolls, less telling the DM the damage, less subtracting for the DM. Doing this dozens or hundreds of times during a session makes a difference in real time IME. That being said, what kind of damage are the PCs dealing as well? If they are not optimized at all, the battles could take longer because it takes so long to whittle down the bags of HP many monsters have. [/QUOTE]
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