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Has D&D Combat Always Been Slow?
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<blockquote data-quote="Don Durito" data-source="post: 8147798" data-attributes="member: 6687260"><p>This is curious, because, if you mean the latest edition of Star Wars, I didn't personally find it particularly fast (it was probably a more tense combat system with more inherent threat - but not especially fast, considering the need to to work out what all the dice mean).</p><p></p><p>I guess the question would be - what would make it slow to do the same thing in D&D? My experience is that the biggest offender would be the idea that the combats need to be level appropriate and challenging. But if you have 4th level characters in D&D and the guards are basically 1st level then you should be able to steam roll through a lot of those encounters. The difference is perhaps that this would be tense in Star Wars because you would always be able to take a serious injury, but less so in 5E, because the threat would seem minimal, making the combat boring, creating the need to add threat to make it not boring, meaning it takes more time etc.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8147798, member: 6687260"] This is curious, because, if you mean the latest edition of Star Wars, I didn't personally find it particularly fast (it was probably a more tense combat system with more inherent threat - but not especially fast, considering the need to to work out what all the dice mean). I guess the question would be - what would make it slow to do the same thing in D&D? My experience is that the biggest offender would be the idea that the combats need to be level appropriate and challenging. But if you have 4th level characters in D&D and the guards are basically 1st level then you should be able to steam roll through a lot of those encounters. The difference is perhaps that this would be tense in Star Wars because you would always be able to take a serious injury, but less so in 5E, because the threat would seem minimal, making the combat boring, creating the need to add threat to make it not boring, meaning it takes more time etc. [/QUOTE]
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Has D&D Combat Always Been Slow?
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