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Has D&D Combat Always Been Slow?
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<blockquote data-quote="Horwath" data-source="post: 8147820" data-attributes="member: 6801299"><p>There is only one rule that can speed up combat!</p><p></p><p>for both DM and players(but this goes mostly to players);</p><p></p><p><strong>Know you character abilities 100% and pay attention.</strong></p><p></p><p>Now, knowing all character abilities can be difficult for new players(first few sessions of a new game system is hard for anyone) but after a while, you need to know your character sheet even if it goes up in flames.</p><p></p><p>If a spellcaster does not know what spell he/she wants to cast it is temporary removed from spells known.</p><p></p><p>Also for paying attention; this is just insulting to everyone else at the table if it is not done. Your character mind does not phase out of existence whet it is not your turn. Follow everyone's actions and try to prepare yours in advance as much as possible. Yes, sometimes a characters turn before yours can turn that whole battle upside down, but mostly it just requires change of a target for spell/attack/heal/CC.</p><p></p><p>If you have summon X spells, have your monsters pre-written up so you do not need to waste time flipping through MM every time.</p><p>Yes, sometimes there is a need for a monster that is not regular for the specific situation, but that is an exception.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8147820, member: 6801299"] There is only one rule that can speed up combat! for both DM and players(but this goes mostly to players); [B]Know you character abilities 100% and pay attention.[/B] Now, knowing all character abilities can be difficult for new players(first few sessions of a new game system is hard for anyone) but after a while, you need to know your character sheet even if it goes up in flames. If a spellcaster does not know what spell he/she wants to cast it is temporary removed from spells known. Also for paying attention; this is just insulting to everyone else at the table if it is not done. Your character mind does not phase out of existence whet it is not your turn. Follow everyone's actions and try to prepare yours in advance as much as possible. Yes, sometimes a characters turn before yours can turn that whole battle upside down, but mostly it just requires change of a target for spell/attack/heal/CC. If you have summon X spells, have your monsters pre-written up so you do not need to waste time flipping through MM every time. Yes, sometimes there is a need for a monster that is not regular for the specific situation, but that is an exception. [/QUOTE]
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Has D&D Combat Always Been Slow?
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