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*Dungeons & Dragons
Has D&D Combat Always Been Slow?
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<blockquote data-quote="Argyle King" data-source="post: 8147830" data-attributes="member: 58416"><p><span style="color: rgb(97, 189, 109)"><strong>I can't speak specifically for the other players, but the "trash fight" comment is something which sticks out to me. Yes, there are fights with mooks and minions and such when we play other games, but I don't think there's ever a sense that the outcome is mostly a foregone conclusion and we're just burning resources. I'm not saying it never happens, but, even when it does, it feels "smoother" in terms of how the games play out. I'm not sure how to explain exactly what I mean by that. In </strong></span><a href="https://www.fantasyflightgames.com/en/starwarsrpg/" target="_blank"><span style="color: rgb(97, 189, 109)"><strong>SWs</strong></span></a><span style="color: rgb(97, 189, 109)"><strong>, there's rarely a time when a group of Storm Trooper mooks seem entirely unable to hurt a PC... I mean, yeah, we still mop them up, but it feels like something that's a natural part of the overall story, not just something that's there to just be there. </strong></span><a href="http://www.sjgames.com/gurps/" target="_blank"><span style="color: rgb(97, 189, 109)"><strong>GURPS</strong></span></a><span style="color: rgb(97, 189, 109)"><strong> takes a different approach: a mook fight is fast because I stab the goblin in the face and he dies (but a group is still dangerous because I can't soak attacks with HP, and HP is treated more like "meat").</strong></span></p><p></p><p><span style="color: rgb(65, 168, 95)"><strong>We've been doing both of those for a while. When I GM, I'll sometimes allow a conditional rewind if it means the difference of life or death for a PC (or if I'm teaching the game to a brand new player). I think (over the years) the general expectation that players know their characters is a factor in why we typically do and are ready to go on our turn.</strong></span></p><p></p><p><span style="color: rgb(26, 188, 156)"><strong>I'll check out those games. I'm interested in seeing other options for playing fantasy. As a group, we're considering trying out </strong></span><a href="https://www.fantasyflightgames.com/en/news/2017/6/27/genesys/" target="_blank"><span style="color: rgb(26, 188, 156)"><strong>Genesys</strong></span></a><span style="color: rgb(26, 188, 156)"><strong>. Which isn't to say that we're tossing out D&D. That's not the case. It's just that we seem to have a handful of issues which become more visible as we learn other games.</strong></span></p></blockquote><p></p>
[QUOTE="Argyle King, post: 8147830, member: 58416"] [COLOR=rgb(97, 189, 109)][B]I can't speak specifically for the other players, but the "trash fight" comment is something which sticks out to me. Yes, there are fights with mooks and minions and such when we play other games, but I don't think there's ever a sense that the outcome is mostly a foregone conclusion and we're just burning resources. I'm not saying it never happens, but, even when it does, it feels "smoother" in terms of how the games play out. I'm not sure how to explain exactly what I mean by that. In [/B][/COLOR][URL='https://www.fantasyflightgames.com/en/starwarsrpg/'][COLOR=rgb(97, 189, 109)][B]SWs[/B][/COLOR][/URL][COLOR=rgb(97, 189, 109)][B], there's rarely a time when a group of Storm Trooper mooks seem entirely unable to hurt a PC... I mean, yeah, we still mop them up, but it feels like something that's a natural part of the overall story, not just something that's there to just be there. [/B][/COLOR][URL='http://www.sjgames.com/gurps/'][COLOR=rgb(97, 189, 109)][B]GURPS[/B][/COLOR][/URL][COLOR=rgb(97, 189, 109)][B] takes a different approach: a mook fight is fast because I stab the goblin in the face and he dies (but a group is still dangerous because I can't soak attacks with HP, and HP is treated more like "meat").[/B][/COLOR] [COLOR=rgb(65, 168, 95)][B]We've been doing both of those for a while. When I GM, I'll sometimes allow a conditional rewind if it means the difference of life or death for a PC (or if I'm teaching the game to a brand new player). I think (over the years) the general expectation that players know their characters is a factor in why we typically do and are ready to go on our turn.[/B][/COLOR] [COLOR=rgb(26, 188, 156)][B]I'll check out those games. I'm interested in seeing other options for playing fantasy. As a group, we're considering trying out [/B][/COLOR][URL='https://www.fantasyflightgames.com/en/news/2017/6/27/genesys/'][COLOR=rgb(26, 188, 156)][B]Genesys[/B][/COLOR][/URL][COLOR=rgb(26, 188, 156)][B]. Which isn't to say that we're tossing out D&D. That's not the case. It's just that we seem to have a handful of issues which become more visible as we learn other games.[/B][/COLOR] [/QUOTE]
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