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Has D&D Combat Always Been Slow?
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<blockquote data-quote="Helldritch" data-source="post: 8147931" data-attributes="member: 6855114"><p>I firmly believe that all the slowness only happens in mid to high levels. Or just about when characters hit 7th level. Before that, most monsters have relatively low hp and are downed I a few strokes. As the characters get higher, the AC of the monsters do not improve that much but their hp skyrocket to the stratosphere. </p><p></p><p>In previous editions, AC of monsters would improve, their save would improve too. But the HPs would not get that high as what we're seeing today. In earlier editions, the HPs' bloat would be compensated by the big artillery that wizards could do with 20d6 fire balls and 10d4+10 magic missiles. Spells rose in power with caster levels and not spell slots. It took away a bit of the spotlight for martial classes but it also made combat much faster. A 20th 1ed wizard had a lot more damage potential than the same 5ed wizard. And he would have had wands of fireball and what not at his disposal where our 5ed edition wizard might have powerful cantrips, but these cantrips only make him subpar to the martials in terms of damage. Yes the wizard can use his big guns, but he uses them less often than his 1ed counterpart. And his big guns do less damage, even when upped. The best fireball a 5ed has at 20th is using a 9th level spell slots for 14d6. The 1ed wizard uses a 3rd level spell slot for hus fireball and it does a whooping 20d6. The 3ed wizard might have seen his fireball blocked at 10d6, but it was still a 3rd level spell. Our 5ed wizard would need a 5th level slot to do the same amount of damage.</p><p>This is where you get the slow down in high level combat. Do not look any further. Spell scalling was removed for the better and the worst. All casters lost in this trade off but now, martial are not there only to get the high level casters survived to push things for them. </p><p></p><p>Sometimes I wonder if a 1 on a save should not cause you to suffer double damage. Just as a 20 doubles the damage dice...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8147931, member: 6855114"] I firmly believe that all the slowness only happens in mid to high levels. Or just about when characters hit 7th level. Before that, most monsters have relatively low hp and are downed I a few strokes. As the characters get higher, the AC of the monsters do not improve that much but their hp skyrocket to the stratosphere. In previous editions, AC of monsters would improve, their save would improve too. But the HPs would not get that high as what we're seeing today. In earlier editions, the HPs' bloat would be compensated by the big artillery that wizards could do with 20d6 fire balls and 10d4+10 magic missiles. Spells rose in power with caster levels and not spell slots. It took away a bit of the spotlight for martial classes but it also made combat much faster. A 20th 1ed wizard had a lot more damage potential than the same 5ed wizard. And he would have had wands of fireball and what not at his disposal where our 5ed edition wizard might have powerful cantrips, but these cantrips only make him subpar to the martials in terms of damage. Yes the wizard can use his big guns, but he uses them less often than his 1ed counterpart. And his big guns do less damage, even when upped. The best fireball a 5ed has at 20th is using a 9th level spell slots for 14d6. The 1ed wizard uses a 3rd level spell slot for hus fireball and it does a whooping 20d6. The 3ed wizard might have seen his fireball blocked at 10d6, but it was still a 3rd level spell. Our 5ed wizard would need a 5th level slot to do the same amount of damage. This is where you get the slow down in high level combat. Do not look any further. Spell scalling was removed for the better and the worst. All casters lost in this trade off but now, martial are not there only to get the high level casters survived to push things for them. Sometimes I wonder if a 1 on a save should not cause you to suffer double damage. Just as a 20 doubles the damage dice... [/QUOTE]
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