Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8148461" data-attributes="member: 6802951"><p>Of the games that I am currently, or was in the last few years, the 5e ones 5e have the fastest "round-to-round" combat. Compared to Cyclopedia D&D, Savage worlds and Vampire 2nd ed (and definitely compared to D&D 3.5 /Pathfinder), the 5e groups resolve each round of combat faster.</p><p>The total lengths of combat are a little hard to compare since the 5e groups have more complex encounters: The DMs for those tended to involve terrain and reinforcements whereas the cyclopedia DM is less inclined to having so many moving parts.</p><p></p><p>At higher levels, 5e combats seem to involve more rounds than both cyclopedia or 3.5ish combats. From my experience, this seems to be due to the power of spellcasters in those editions. Cyclopedia isn't quite as "rocket tag" as 3.5, but it is still noticeable that a level 3+ spell in those editions is more likely to end a fight (with occasional mopping up) rather than just contribute to it, which is what the spells seem to do in 5e more.</p><p></p><p>However, these are amongst a group of gamers who have been playing assorted games for decades. Newer groups of players and DMs tend to take a lot longer. From memory, the 5e groups still seem faster than the novice Pathfinder groups, but its been a while since I was involved in a new D&D group that wasn't 5e, so I'm not sure how far to trust it.</p><p></p><p>As to what you can do to improve matters in your particular 5e group, where do you think the delays are? Are you rotating rounds fast, but finding the combats drag on spending rounds and rounds beating on things with little resolution? Or is each round itself taking a long time to resolve? When it comes to their initiative, is each player ready to declare their action, roll their dice, and give the result? Or do you have players who only start thinking about what they're going to do when it comes to their action, page through books to find the rules, spend time choosing dice and so on?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8148461, member: 6802951"] Of the games that I am currently, or was in the last few years, the 5e ones 5e have the fastest "round-to-round" combat. Compared to Cyclopedia D&D, Savage worlds and Vampire 2nd ed (and definitely compared to D&D 3.5 /Pathfinder), the 5e groups resolve each round of combat faster. The total lengths of combat are a little hard to compare since the 5e groups have more complex encounters: The DMs for those tended to involve terrain and reinforcements whereas the cyclopedia DM is less inclined to having so many moving parts. At higher levels, 5e combats seem to involve more rounds than both cyclopedia or 3.5ish combats. From my experience, this seems to be due to the power of spellcasters in those editions. Cyclopedia isn't quite as "rocket tag" as 3.5, but it is still noticeable that a level 3+ spell in those editions is more likely to end a fight (with occasional mopping up) rather than just contribute to it, which is what the spells seem to do in 5e more. However, these are amongst a group of gamers who have been playing assorted games for decades. Newer groups of players and DMs tend to take a lot longer. From memory, the 5e groups still seem faster than the novice Pathfinder groups, but its been a while since I was involved in a new D&D group that wasn't 5e, so I'm not sure how far to trust it. As to what you can do to improve matters in your particular 5e group, where do you think the delays are? Are you rotating rounds fast, but finding the combats drag on spending rounds and rounds beating on things with little resolution? Or is each round itself taking a long time to resolve? When it comes to their initiative, is each player ready to declare their action, roll their dice, and give the result? Or do you have players who only start thinking about what they're going to do when it comes to their action, page through books to find the rules, spend time choosing dice and so on? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
Top