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General Tabletop Discussion
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Has D&D Combat Always Been Slow?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8148897" data-attributes="member: 6802951"><p>This can be an issue, but it is possibly more due to encounter design. A 5-round combat of just standing there whacking a dragon <em>felt </em>longer than a 10-round mixed mass melee that took three times as long to resolve. When you're swinging at the boss one round, then cutting down a couple of its minions the next, and climbing up a wall the round after, its a lot more engaging than the more static fight.</p><p></p><p> This is the biggest issue that I've noticed: In terms of basic resolution mechanics 5e is as fast as most other systems, but there are a lot more newer players for 5e around, and actually deciding what to do on your round may take them longer.</p><p>Having more options can also play into this: martial-type characters in 5e often have more options than earlier editions (excepting 4e or course). Deciding whether to Action Surge, use Second Wind, or activate a maneuver means longer thinking time than if your only option is just rolling attack and damage.</p><p></p><p></p><p></p><p>From this and other descriptions, it sounds like your DM might be prone to running only fairly major encounters. If you only do a few deadly encounters per long rest, they do get swingy. (As well as class balance tending to go out of the window.)</p><p>I think someone asked this before, but how many encounters does your group tend to fight between rests, and what level are you?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8148897, member: 6802951"] This can be an issue, but it is possibly more due to encounter design. A 5-round combat of just standing there whacking a dragon [I]felt [/I]longer than a 10-round mixed mass melee that took three times as long to resolve. When you're swinging at the boss one round, then cutting down a couple of its minions the next, and climbing up a wall the round after, its a lot more engaging than the more static fight. This is the biggest issue that I've noticed: In terms of basic resolution mechanics 5e is as fast as most other systems, but there are a lot more newer players for 5e around, and actually deciding what to do on your round may take them longer. Having more options can also play into this: martial-type characters in 5e often have more options than earlier editions (excepting 4e or course). Deciding whether to Action Surge, use Second Wind, or activate a maneuver means longer thinking time than if your only option is just rolling attack and damage. From this and other descriptions, it sounds like your DM might be prone to running only fairly major encounters. If you only do a few deadly encounters per long rest, they do get swingy. (As well as class balance tending to go out of the window.) I think someone asked this before, but how many encounters does your group tend to fight between rests, and what level are you? [/QUOTE]
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