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Has D&D Combat Always Been Slow?
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<blockquote data-quote="Argyle King" data-source="post: 8148981" data-attributes="member: 58416"><p>I guess options could be a problem, but that's not what I feel is happening. I mean, one of the other games I play frequently is GURPS and the options aren't an issue there. My guess is that some of the difference comes from how HP are treated, but I am not 100% sure. It's difficult to compare two games which operate so differently.</p><p></p><p>As far as options, I'm inclined to say that 5E has less options than we've played with in the past (in either older editions or different games).</p><p>[HR][/HR]</p><p></p><p>The amount of encounters varies. Over the past few years, level varies as well. We've gone 1-20 a few times at this point. Though, I think our most recent actual full campaign ended around level 12 or so before we moved to a different game.</p><p></p><p>The mini-campaign to just kinda screw around for a few weeks until we could get back to our usual game was level 8 characters.</p><p></p><p>Offhand, I would say that it depends upon the in-game time constraints of what we're doing (i.e. are we leisurely walking somewhere or racing to get somewhere,) but I would guess around 5 combats per adventuring day. Sometimes it may be more, but sometimes it may be less. </p><p></p><p>The usual group members lean toward playing classes which refresh resources on short rests. Wizards tend to be somewhat rare in our 5E games, unless it's a multiclass into something. I don't think we would struggle against much more difficulty if more encounters were added. </p><p></p><p>It's hard to give a concrete answer on what our average amount of encounters is because it varies a lot depending upon what we're doing in-game. </p><p></p><p>Walking through goblin-infested woods or exploring a layer of hell? There are a lot of encounters.</p><p>Buying passage on a ship to go somewhere? Maybe one or two random encounters as we navigate.</p><p>Defending castle walls from an invading army (part of our last full-length campaign)? We had waves of encounters against a large horde of foes.</p><p></p><p>When I've been in Adventure League games, it is with different people. Things get slower there (as well as more difficult and deadly,) because of more newer players and more unfamiliarity with the tactics of how the other people sitting at a table approach things.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8148981, member: 58416"] I guess options could be a problem, but that's not what I feel is happening. I mean, one of the other games I play frequently is GURPS and the options aren't an issue there. My guess is that some of the difference comes from how HP are treated, but I am not 100% sure. It's difficult to compare two games which operate so differently. As far as options, I'm inclined to say that 5E has less options than we've played with in the past (in either older editions or different games). [HR][/HR] The amount of encounters varies. Over the past few years, level varies as well. We've gone 1-20 a few times at this point. Though, I think our most recent actual full campaign ended around level 12 or so before we moved to a different game. The mini-campaign to just kinda screw around for a few weeks until we could get back to our usual game was level 8 characters. Offhand, I would say that it depends upon the in-game time constraints of what we're doing (i.e. are we leisurely walking somewhere or racing to get somewhere,) but I would guess around 5 combats per adventuring day. Sometimes it may be more, but sometimes it may be less. The usual group members lean toward playing classes which refresh resources on short rests. Wizards tend to be somewhat rare in our 5E games, unless it's a multiclass into something. I don't think we would struggle against much more difficulty if more encounters were added. It's hard to give a concrete answer on what our average amount of encounters is because it varies a lot depending upon what we're doing in-game. Walking through goblin-infested woods or exploring a layer of hell? There are a lot of encounters. Buying passage on a ship to go somewhere? Maybe one or two random encounters as we navigate. Defending castle walls from an invading army (part of our last full-length campaign)? We had waves of encounters against a large horde of foes. When I've been in Adventure League games, it is with different people. Things get slower there (as well as more difficult and deadly,) because of more newer players and more unfamiliarity with the tactics of how the other people sitting at a table approach things. [/QUOTE]
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