Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8149183" data-attributes="member: 87792"><p>First, excellent analysis. Second I'm going to disagree with this part in specific.</p><p></p><p>Resolving 2 or 3 attacks/round with the same target number and same decisions being made doesn't IME take 2 to 3 times longer than one attack. It might for a computer - but for a player you only need to check the target number once (for both rolls) and you can easily grab two different coloured sets of dice. And it's one thought process. It takes longer than one attack, but not <em>much </em>longer.</p><p></p><p>3.X and 4e made different versions of the same mistake here. The <em>3.X iterative attacks </em>mean that you've got to do linked but different calculations for each attack because there is at least one extra modifier on each attack (plus a different one on TWF). The 4e standard actions are fine for speed (as long as you don't go over about three or four dice; you're right that this is a problem at 7d12). The problem comes when you're using minor action or interrupt attacks. These are added processes and generally also have less familiarity (which speeds any process up, so although the mechanical actions between a two weapon fighting off-hand attack and a minor action attack encounter power may bethe same you'll always be doing the TWF).</p><p></p><p>The other thing is the way the hit points escalate with level. 4e hit points go up linearly. 5e's I would say go up faster - but whatever they do the CR charts in both the DMG and XgtE are utterly broken.</p><p></p><p>But there's one final <em>major </em>missing difference. And that's level range. oD&D was basically a level 1-10 game with a soft cap at L10 where player hit points slowed down. WotC D&D has levels up to 20 in play - and both 3.X and 4e have an epic tier with ridiculous modifiers.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8149183, member: 87792"] First, excellent analysis. Second I'm going to disagree with this part in specific. Resolving 2 or 3 attacks/round with the same target number and same decisions being made doesn't IME take 2 to 3 times longer than one attack. It might for a computer - but for a player you only need to check the target number once (for both rolls) and you can easily grab two different coloured sets of dice. And it's one thought process. It takes longer than one attack, but not [I]much [/I]longer. 3.X and 4e made different versions of the same mistake here. The [I]3.X iterative attacks [/I]mean that you've got to do linked but different calculations for each attack because there is at least one extra modifier on each attack (plus a different one on TWF). The 4e standard actions are fine for speed (as long as you don't go over about three or four dice; you're right that this is a problem at 7d12). The problem comes when you're using minor action or interrupt attacks. These are added processes and generally also have less familiarity (which speeds any process up, so although the mechanical actions between a two weapon fighting off-hand attack and a minor action attack encounter power may bethe same you'll always be doing the TWF). The other thing is the way the hit points escalate with level. 4e hit points go up linearly. 5e's I would say go up faster - but whatever they do the CR charts in both the DMG and XgtE are utterly broken. But there's one final [I]major [/I]missing difference. And that's level range. oD&D was basically a level 1-10 game with a soft cap at L10 where player hit points slowed down. WotC D&D has levels up to 20 in play - and both 3.X and 4e have an epic tier with ridiculous modifiers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
Top