Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8149266" data-attributes="member: 87792"><p>Oh, indeed. I was specifically objecting to the 2-3 times longer that you claimed in the post I was replying to - not to the principle that it's longer.</p><p></p><p>I will say the ascending AC sped things up a bit. But not enough for the multiple attacks.</p><p></p><p>Here I disagree slightly. The change in state between the two mechanics isn't quite the same - smites are a limited resource and I think that's where the extra d8 comes from.</p><p></p><p>And this is why I defend (a) attacks that spend resources, (b) attacks with forced movement, (c) interrupt attacks, and (d) attacks with riders like "knocked prone". They all change the state of the fiction (how much forced movement matters depends on the terrain).</p><p></p><p>I've commented and stand by my comment that after 4e's levels of forced movement going back to systems that use battlemaps but no worthwhile forced movement feels like acting against a green screen rather than actually on set.</p><p></p><p>On the other hand having them there can be pretty serious changes to the game state. Especially ones that involve leaping in the way of an attack or blocking an attack for a friend. There's a cost, but a significant benefit.</p><p></p><p>Yes, this was definitely an issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would say I was pretty happy with the result of five damage dice off a single tap encounter power in my 4e session last week - but I'm playing a level 4 character. The dominance of multi-attacks doesn't come in until later.</p><p></p><p>The problem comes when you run it the other way. The hit points recommended by the CR charts for a given level are ridiculous. And in practice I don't want to calculate the CR for existing monsters, I want to use the CR charts to help build my own monster.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8149266, member: 87792"] Oh, indeed. I was specifically objecting to the 2-3 times longer that you claimed in the post I was replying to - not to the principle that it's longer. I will say the ascending AC sped things up a bit. But not enough for the multiple attacks. Here I disagree slightly. The change in state between the two mechanics isn't quite the same - smites are a limited resource and I think that's where the extra d8 comes from. And this is why I defend (a) attacks that spend resources, (b) attacks with forced movement, (c) interrupt attacks, and (d) attacks with riders like "knocked prone". They all change the state of the fiction (how much forced movement matters depends on the terrain). I've commented and stand by my comment that after 4e's levels of forced movement going back to systems that use battlemaps but no worthwhile forced movement feels like acting against a green screen rather than actually on set. On the other hand having them there can be pretty serious changes to the game state. Especially ones that involve leaping in the way of an attack or blocking an attack for a friend. There's a cost, but a significant benefit. Yes, this was definitely an issue :) I would say I was pretty happy with the result of five damage dice off a single tap encounter power in my 4e session last week - but I'm playing a level 4 character. The dominance of multi-attacks doesn't come in until later. The problem comes when you run it the other way. The hit points recommended by the CR charts for a given level are ridiculous. And in practice I don't want to calculate the CR for existing monsters, I want to use the CR charts to help build my own monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
Top