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General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
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<blockquote data-quote="iserith" data-source="post: 8149520" data-attributes="member: 97077"><p>We're getting away from the thread here quite a bit, but I would consider happiness to be an occasional byproduct, not an end goal since it is so fleeting. I'm more interested in a meaningful life. To that end, I want to make sure things in which I find meaning which includes storytelling with friends in the form of D&D to be as good as it can be. Which is not to say that my games are very serious business - in fact, quite the opposite - but the game play itself is solid and produces quality entertainment. Enough so that there's never a week when I'm not looking forward to it and that I don't walk away from it with great satisfaction.</p><p></p><p>To bring it back to the thread topic, if D&D 5e combat isn't getting it done for you, I recommend looking to your players and your process first, then the rules. If you can't fix the players, consider getting new ones. If it's not the players but the rules, adjust the rules to produce the sort of experience you want - 5e is very easily hacked. But if that's a hassle, requiring more work that it's worth, check out other games who might be better at achieving your desired goals. There are a lot of them out there.</p></blockquote><p></p>
[QUOTE="iserith, post: 8149520, member: 97077"] We're getting away from the thread here quite a bit, but I would consider happiness to be an occasional byproduct, not an end goal since it is so fleeting. I'm more interested in a meaningful life. To that end, I want to make sure things in which I find meaning which includes storytelling with friends in the form of D&D to be as good as it can be. Which is not to say that my games are very serious business - in fact, quite the opposite - but the game play itself is solid and produces quality entertainment. Enough so that there's never a week when I'm not looking forward to it and that I don't walk away from it with great satisfaction. To bring it back to the thread topic, if D&D 5e combat isn't getting it done for you, I recommend looking to your players and your process first, then the rules. If you can't fix the players, consider getting new ones. If it's not the players but the rules, adjust the rules to produce the sort of experience you want - 5e is very easily hacked. But if that's a hassle, requiring more work that it's worth, check out other games who might be better at achieving your desired goals. There are a lot of them out there. [/QUOTE]
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Has D&D Combat Always Been Slow?
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