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Has D&D Combat Always Been Slow?
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<blockquote data-quote="tetrasodium" data-source="post: 8149706" data-attributes="member: 93670"><p>I agree fully with what [USER=87792]@Neonchameleon[/USER] wrote, but have a ton of experience with running fate to put what he was saying about 3.5 into the frame I <em>think</em> was being drawn around it. Sure 3.5 could get complicated with cross referencing splatbooks and such, but that's something else. Fate is an absurdly simple system with a 310 page rulebook explaining a set of rules you can literally hand write on a 3x5 index card <em>(I know cause I've done it for a player once)</em>. The other 3xx pages are mostly explaining how to use that rules framework for... <em>everything</em>. to the point where you have stuff like the <a href="https://ironbombs.wordpress.com/2012/06/06/why-the-fate-fractal-rocks/" target="_blank">fate fractal</a>. 3.5 may not have taken it to the same extreme, but with +2/-2 circumstance/situation/magic/itsonfire*/whatever you as a player can have a rough estimation of how much doing something beneficial or allowing something negative to happen will affect a given action & you as a gm have a good framework for deciding the same when pcs or a monster does something unexpected that doesn't include magic. Because bonuses of the same type did not stack you'd need to find ways of adding a circumstance environment magic & whatever bonus if you wanted to really stack the odds. In 3.5 a wizard saying "I have a bag of salt worth XXgp can I use that to help enhance my magic circle's strength?" the player could reasonably assume that a yes probably meant +2 in his favor... </p><p></p><p>5e doesn't have that because you have (dis)advantage, expertise, and whatever DC the DM decides. in 5e the player can ask that same question about the bag of salt &<a href="https://www.dndbeyond.com/spells/magic-circle" target="_blank"> magic circle</a> spell but does not have any clue what sort of mechanical impact a yes will have & the result will be all over the map because the gm has no structural framework to use as a yardstick.</p><p></p><p></p><p>* fate fractal frequently uses its on fire for demonstration</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8149706, member: 93670"] I agree fully with what [USER=87792]@Neonchameleon[/USER] wrote, but have a ton of experience with running fate to put what he was saying about 3.5 into the frame I [I]think[/I] was being drawn around it. Sure 3.5 could get complicated with cross referencing splatbooks and such, but that's something else. Fate is an absurdly simple system with a 310 page rulebook explaining a set of rules you can literally hand write on a 3x5 index card [I](I know cause I've done it for a player once)[/I]. The other 3xx pages are mostly explaining how to use that rules framework for... [I]everything[/I]. to the point where you have stuff like the [URL='https://ironbombs.wordpress.com/2012/06/06/why-the-fate-fractal-rocks/']fate fractal[/URL]. 3.5 may not have taken it to the same extreme, but with +2/-2 circumstance/situation/magic/itsonfire*/whatever you as a player can have a rough estimation of how much doing something beneficial or allowing something negative to happen will affect a given action & you as a gm have a good framework for deciding the same when pcs or a monster does something unexpected that doesn't include magic. Because bonuses of the same type did not stack you'd need to find ways of adding a circumstance environment magic & whatever bonus if you wanted to really stack the odds. In 3.5 a wizard saying "I have a bag of salt worth XXgp can I use that to help enhance my magic circle's strength?" the player could reasonably assume that a yes probably meant +2 in his favor... 5e doesn't have that because you have (dis)advantage, expertise, and whatever DC the DM decides. in 5e the player can ask that same question about the bag of salt &[URL='https://www.dndbeyond.com/spells/magic-circle'] magic circle[/URL] spell but does not have any clue what sort of mechanical impact a yes will have & the result will be all over the map because the gm has no structural framework to use as a yardstick. * fate fractal frequently uses its on fire for demonstration [/QUOTE]
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