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Has D&D Combat Always Been Slow?
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<blockquote data-quote="Argyle King" data-source="post: 8149841" data-attributes="member: 58416"><p>I once considering the idea of using <a href="https://www.amazon.com/JABINCO-Wooden-Colored-clothespins-coloers/dp/B0829HX6MQ/ref=sr_1_11?dchild=1&keywords=mini+clothespins&qid=1608101283&sr=8-11" target="_blank">cheap mini clothespins</a> for tracking initiative. </p><p></p><p>They plastic come in a variety of colors. </p><p>The clothespins are clipped across the top of the DM screen in the order of initiative.</p><p>Monsters/NPCs use colors non-PC colors. (You could get a<a href="https://www.amazon.com/DECORA-Sturdy-Wooden-Clothespins-100pcs/dp/B01FVZSVHC/ref=sr_1_7?dchild=1&keywords=mini+clothespins&qid=1608101283&sr=8-7" target="_blank"> set of plain ones</a> to help monsters stand out from PCs)</p><p>Each character/player gets a set of two (of the same color). </p><p>One is clipped across the top of the DM screen.</p><p>One is handed to the player.</p><p>The one on the DM screen shows where that person is at in initiative (in relation to the other pins)</p><p>The one kept by the player is so they understand that they are color coded.</p><p></p><p>The total cost is about 12 bucks.</p><p></p><p>That was the rough idea, but I eventually decided against it. I think arranging the pins would take more time than it might be worth. It might still be a good idea for a combat which was complex and contained a lot of different elements.</p><p></p><p>Who knows? Maybe I'll still try it sometime and see how it goes. Typically, the usual homegroup just has one of the players keep track of initiative on a piece of paper, dry erase board, or by "writing" it on their phone with a stylus.</p><p></p><p>From reading the responses, I'm starting to feel as though the group I game with is an outlier in that we don't expect the GM to remember every aspect of the game. One of the players is responsible for initiative. Typically, one of them also keeps track of treasure. As far as treasure goes, our usual policy is that -if the players somehow lose or misplace the treasure sheet- that means some tragic fate befell the PCs and lead to them being broke. </p><p></p><p>My usual group doesn't do this, but a past GM from a different group played with the policy that dice rolls which miss the table and go onto the floor count as having rolled a 0.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8149841, member: 58416"] I once considering the idea of using [URL='https://www.amazon.com/JABINCO-Wooden-Colored-clothespins-coloers/dp/B0829HX6MQ/ref=sr_1_11?dchild=1&keywords=mini+clothespins&qid=1608101283&sr=8-11']cheap mini clothespins[/URL] for tracking initiative. They plastic come in a variety of colors. The clothespins are clipped across the top of the DM screen in the order of initiative. Monsters/NPCs use colors non-PC colors. (You could get a[URL='https://www.amazon.com/DECORA-Sturdy-Wooden-Clothespins-100pcs/dp/B01FVZSVHC/ref=sr_1_7?dchild=1&keywords=mini+clothespins&qid=1608101283&sr=8-7'] set of plain ones[/URL] to help monsters stand out from PCs) Each character/player gets a set of two (of the same color). One is clipped across the top of the DM screen. One is handed to the player. The one on the DM screen shows where that person is at in initiative (in relation to the other pins) The one kept by the player is so they understand that they are color coded. The total cost is about 12 bucks. That was the rough idea, but I eventually decided against it. I think arranging the pins would take more time than it might be worth. It might still be a good idea for a combat which was complex and contained a lot of different elements. Who knows? Maybe I'll still try it sometime and see how it goes. Typically, the usual homegroup just has one of the players keep track of initiative on a piece of paper, dry erase board, or by "writing" it on their phone with a stylus. From reading the responses, I'm starting to feel as though the group I game with is an outlier in that we don't expect the GM to remember every aspect of the game. One of the players is responsible for initiative. Typically, one of them also keeps track of treasure. As far as treasure goes, our usual policy is that -if the players somehow lose or misplace the treasure sheet- that means some tragic fate befell the PCs and lead to them being broke. My usual group doesn't do this, but a past GM from a different group played with the policy that dice rolls which miss the table and go onto the floor count as having rolled a 0. [/QUOTE]
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