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Has D&D Combat Always Been Slow?
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<blockquote data-quote="dmhelp" data-source="post: 8150091" data-attributes="member: 7025338"><p>I missed it, what is your rule that drops the hits by 20%?</p><p></p><p>AD&D hit rates varied greatly by level. I ran an old module a couple of years ago at 1st-3rd level and it ended up being multiple rounds of whiffing against the platemail boss. It was kind of frustrating. At high level there is a major difference between classes. Fighters auto hit ac -10 (esp w giant strength) while other classes auto miss (and only get 1 attack).</p><p></p><p>I much prefer the high hit rates and less class variance of 5e.</p><p></p><p>I think side based initiative is the easiest way to speed things up (it makes things more lopsided though, but maybe less so if you drop hit % by 20%). I was doing that but I’m currently just using an initiative roller on the ipod.</p><p></p><p>I think dead at -10 hp (or 0 hp) is the easiest way to bring back tension. And also losing 1 point of CON every time you come back from the dead. You can also do a variant on the rest rules (halfway gritty realism):</p><p>Short rest resets short rest powers but no healing</p><p>Long rest resets all rest powers and grants hit dice healing (minimum 1d8)</p><p>One week of rest regains all hp and restores hit dice</p></blockquote><p></p>
[QUOTE="dmhelp, post: 8150091, member: 7025338"] I missed it, what is your rule that drops the hits by 20%? AD&D hit rates varied greatly by level. I ran an old module a couple of years ago at 1st-3rd level and it ended up being multiple rounds of whiffing against the platemail boss. It was kind of frustrating. At high level there is a major difference between classes. Fighters auto hit ac -10 (esp w giant strength) while other classes auto miss (and only get 1 attack). I much prefer the high hit rates and less class variance of 5e. I think side based initiative is the easiest way to speed things up (it makes things more lopsided though, but maybe less so if you drop hit % by 20%). I was doing that but I’m currently just using an initiative roller on the ipod. I think dead at -10 hp (or 0 hp) is the easiest way to bring back tension. And also losing 1 point of CON every time you come back from the dead. You can also do a variant on the rest rules (halfway gritty realism): Short rest resets short rest powers but no healing Long rest resets all rest powers and grants hit dice healing (minimum 1d8) One week of rest regains all hp and restores hit dice [/QUOTE]
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Has D&D Combat Always Been Slow?
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