Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8150791" data-attributes="member: 87792"><p>For me what language is immersive depends on who you are trying to immerse yourself as. A professional chef will use different language in the kitchen to a student who can't cook much beyond an egg cracked into ramen - and part of immersing as one rather than the other involves the difference between the two.</p><p></p><p>For combat and to take Lord of the Rings characters as a touchstone Frodo and Pippin are combat novices who absolutely would think in terms of "ducking behind cover" and "clear shots" but do not have a strategic sight of the battlefield. By contrast Aragorn and Legolas have both been warriors for a <em>long </em>time and both are pretty familiar with magic - and Aragorn is a leader while Legolas is a ranged fighter.</p><p></p><p>Being less overwhelmed by the combat and thinking in cleaner and more abstract and technical terms like "area denial" much of the time (it doesn't matter whether the orcs don't want to come that way because there's Legolas picking them off as they do or because the ground is a raging inferno, but you need to be thinking two steps ahead to avoid getting surrounded and some of that involves strategic streamlining) as well as ducking behind cover and clear shots is much more immersive for me for thinking like a veteran warrior who pays attention to the strategic situation.</p><p></p><p>So which am I normally playing as in D&D? By the time they hit about third level your average D&D character will have been involved in more than a dozen combat encounters. Aragorn was probably involved in about a dozen combat encounters in the entire combined Lord of the Rings - and the hobbits far fewer. Even before that first level fighter in oD&D was explicitly a veteran. D&D characters are almost all veterans at combat - and like veterans in any discipline they have jargon and patterns they see.</p><p></p><p>I therefore find it highly anti-immersive for D&D characters <em>not </em>to have specialised technical vocabularies for combat given the nature and experience of D&D characters and that combat is something they do often and that understanding can save their lives. If I were to isekai myself into D&D land I wouldn't have such an understanding until after I'd gained a few levels - but I'm not playing myself, I'm playing my character. And by third level my character is a combat veteran who should be seeing the battlefield from more than an immediate level and learning and developing jargon.</p><p></p><p>That the D&D jargon and specialised vocabulary doesn't necessarily match the real world equivalent isn't a major problem. If I was roleplaying as a professional chef (despite not knowing my way round the kitchen) I'd probably be completely messing up the use of words like "spatchcocking" and have accidentally invented two types of knife. But that would be one <em>hell</em> of a lot more immersive than roleplaying a professional chef while having to describe each step of the process of cooking the way I'd need to as a very very amateur cook, and to describe knives by length and edge shape.</p><p></p><p>To sum up immersion depends on who you are immersed as. I find having to see combat the way I would have, with only first order terms as described, seriously harmful to immersion as a D&D character rather than as myself in a D&D world. And just as in the kitchen the advanced technical vocabulary exists but I don't have to use it if RPing a novice even if I was a veteran.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8150791, member: 87792"] For me what language is immersive depends on who you are trying to immerse yourself as. A professional chef will use different language in the kitchen to a student who can't cook much beyond an egg cracked into ramen - and part of immersing as one rather than the other involves the difference between the two. For combat and to take Lord of the Rings characters as a touchstone Frodo and Pippin are combat novices who absolutely would think in terms of "ducking behind cover" and "clear shots" but do not have a strategic sight of the battlefield. By contrast Aragorn and Legolas have both been warriors for a [I]long [/I]time and both are pretty familiar with magic - and Aragorn is a leader while Legolas is a ranged fighter. Being less overwhelmed by the combat and thinking in cleaner and more abstract and technical terms like "area denial" much of the time (it doesn't matter whether the orcs don't want to come that way because there's Legolas picking them off as they do or because the ground is a raging inferno, but you need to be thinking two steps ahead to avoid getting surrounded and some of that involves strategic streamlining) as well as ducking behind cover and clear shots is much more immersive for me for thinking like a veteran warrior who pays attention to the strategic situation. So which am I normally playing as in D&D? By the time they hit about third level your average D&D character will have been involved in more than a dozen combat encounters. Aragorn was probably involved in about a dozen combat encounters in the entire combined Lord of the Rings - and the hobbits far fewer. Even before that first level fighter in oD&D was explicitly a veteran. D&D characters are almost all veterans at combat - and like veterans in any discipline they have jargon and patterns they see. I therefore find it highly anti-immersive for D&D characters [I]not [/I]to have specialised technical vocabularies for combat given the nature and experience of D&D characters and that combat is something they do often and that understanding can save their lives. If I were to isekai myself into D&D land I wouldn't have such an understanding until after I'd gained a few levels - but I'm not playing myself, I'm playing my character. And by third level my character is a combat veteran who should be seeing the battlefield from more than an immediate level and learning and developing jargon. That the D&D jargon and specialised vocabulary doesn't necessarily match the real world equivalent isn't a major problem. If I was roleplaying as a professional chef (despite not knowing my way round the kitchen) I'd probably be completely messing up the use of words like "spatchcocking" and have accidentally invented two types of knife. But that would be one [I]hell[/I] of a lot more immersive than roleplaying a professional chef while having to describe each step of the process of cooking the way I'd need to as a very very amateur cook, and to describe knives by length and edge shape. To sum up immersion depends on who you are immersed as. I find having to see combat the way I would have, with only first order terms as described, seriously harmful to immersion as a D&D character rather than as myself in a D&D world. And just as in the kitchen the advanced technical vocabulary exists but I don't have to use it if RPing a novice even if I was a veteran. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
Top