Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8151155" data-attributes="member: 87792"><p>Jargon isn't necessary - but understanding the abilities available to yourself and your teammates <em>is. </em>A tactician with poor knowledge of what their side can do is a poor tactician. </p><p></p><p>The jargon is there so that you can don't have to name the specific rules that make things work every time. Instead it's faster and simpler once you understand it to mention the jargon.</p><p></p><p>The question is whether you think Legolas should be able to do things with his bow that Gimli can possibly not even attempt with a crossbow. Such as my example of Legolas, because he's such a good archer, being able to focus on an area and take a shot at every orc that tries to come through. There's no way that Gimli should even be able to attempt that (in part because reloading a crossbow takes just too long). Me, I'd say Legolas absolutely should be able to do this and more than a few other stunts that Gimil can't with a crossbow including snap an emergency shot off when someone is being crept up on when starting with an unloaded bow.</p><p></p><p>If Legolas can do these things then you can either go through the mechanics every time they are needed or you can speed everything up by calling it a "rescue shot" rather than "a shot triggered by someone creeping up on my ally" every time you actually get to use the thing.</p><p></p><p>And for a battle tactician speed matters. A good answer now is a lot more useful than the right answer ten seconds too late. So using the long description in character rather than either using the official jargon or working out jargon for the group (and you also need jargon for teamwork) is objectively bad tactics. It's of course normally easier to use the official jargon rather than invent your own.</p><p></p><p>So if the difference between Legolas and Gimli in combat is anything other than a number of dice rolled and a plus or two, and you have both Legolas and Gimli in the group, knowing the jargon <em>is </em>necessary. If you don't know what you and your group can do after only a little working together then you are demonstrably a poor tactician. If you don't see a need to communicate fast in combat you are demonstrably a poor tactician. And if you see a fixable need like that and decide it's not worth bothering to try and fix then you are, if not a poor tactician, then a poor strategist.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8151155, member: 87792"] Jargon isn't necessary - but understanding the abilities available to yourself and your teammates [I]is. [/I]A tactician with poor knowledge of what their side can do is a poor tactician. The jargon is there so that you can don't have to name the specific rules that make things work every time. Instead it's faster and simpler once you understand it to mention the jargon. The question is whether you think Legolas should be able to do things with his bow that Gimli can possibly not even attempt with a crossbow. Such as my example of Legolas, because he's such a good archer, being able to focus on an area and take a shot at every orc that tries to come through. There's no way that Gimli should even be able to attempt that (in part because reloading a crossbow takes just too long). Me, I'd say Legolas absolutely should be able to do this and more than a few other stunts that Gimil can't with a crossbow including snap an emergency shot off when someone is being crept up on when starting with an unloaded bow. If Legolas can do these things then you can either go through the mechanics every time they are needed or you can speed everything up by calling it a "rescue shot" rather than "a shot triggered by someone creeping up on my ally" every time you actually get to use the thing. And for a battle tactician speed matters. A good answer now is a lot more useful than the right answer ten seconds too late. So using the long description in character rather than either using the official jargon or working out jargon for the group (and you also need jargon for teamwork) is objectively bad tactics. It's of course normally easier to use the official jargon rather than invent your own. So if the difference between Legolas and Gimli in combat is anything other than a number of dice rolled and a plus or two, and you have both Legolas and Gimli in the group, knowing the jargon [I]is [/I]necessary. If you don't know what you and your group can do after only a little working together then you are demonstrably a poor tactician. If you don't see a need to communicate fast in combat you are demonstrably a poor tactician. And if you see a fixable need like that and decide it's not worth bothering to try and fix then you are, if not a poor tactician, then a poor strategist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
Top