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General Tabletop Discussion
*Dungeons & Dragons
Has D&D Combat Always Been Slow?
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<blockquote data-quote="DND_Reborn" data-source="post: 8152888" data-attributes="member: 6987520"><p>IME the narrative is the best thing for regulating how stealth gets resolved. For example, unless you have some special feature available, you <em>cannot</em> attempt to Hide when under direct observation by the creature you want to hide from. Well, you <em>can</em> try, certainly, but you'll automatically fail as your movement is obvious.</p><p></p><p>As far as Invisibility is concerned, it <em>should</em> be HUGELY advantageous IMO. In the noise and general chaos of battle, being able to track a foe who is invisible should be daunting and they should have some form of "passive stealth" (without using an Action to Hide) just as there is a passive perception.</p><p></p><p>Anyway, I know a lot of players prefer the more "free" rules of Stealth in 5E, but my preference is for more defined mechanics that make meaningful distinctions. Your comment (and the other thread) about cover vs. concealment is another such example. But as you say, much of it would require a revisit and re-evaluation which goes in a direction I doubt D&D will go in the future. Given the freedom/customization encouraged by things like Tasha's, I feel like more than ever WotC designers are encouraging tables to "make your own game" because you'll pay us anyway and then we won't have to do as much work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8152888, member: 6987520"] IME the narrative is the best thing for regulating how stealth gets resolved. For example, unless you have some special feature available, you [I]cannot[/I] attempt to Hide when under direct observation by the creature you want to hide from. Well, you [I]can[/I] try, certainly, but you'll automatically fail as your movement is obvious. As far as Invisibility is concerned, it [I]should[/I] be HUGELY advantageous IMO. In the noise and general chaos of battle, being able to track a foe who is invisible should be daunting and they should have some form of "passive stealth" (without using an Action to Hide) just as there is a passive perception. Anyway, I know a lot of players prefer the more "free" rules of Stealth in 5E, but my preference is for more defined mechanics that make meaningful distinctions. Your comment (and the other thread) about cover vs. concealment is another such example. But as you say, much of it would require a revisit and re-evaluation which goes in a direction I doubt D&D will go in the future. Given the freedom/customization encouraged by things like Tasha's, I feel like more than ever WotC designers are encouraging tables to "make your own game" because you'll pay us anyway and then we won't have to do as much work. :rolleyes: [/QUOTE]
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Has D&D Combat Always Been Slow?
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