Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Has D&D jumped the shark?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZeroGlobal2003" data-source="post: 2348984" data-attributes="member: 20064"><p>With reguards to the orginal poster, you've really got not much of a right to start randomly popping off about disliking new mechanics when you aren't even aware of all the places these mechanics exist. If you don't know the full context then you don't really know anything.</p><p></p><p>That said, I like substitution levels. They are in a number of books and offer a very quick way to modify a class in a clear way. With Planar Subsitution Levels it offered a quick way to tweak the classes to fit better in a non-material plane setting. With the Racial Subsitution Levels it gives a good show of what the differance is between gnome and elf wizards or any other combonations. Think where they can go with this simple mechanic: in setting books different cultures can have Cultural Subsitution Levels, and thus explain why the plains nomad fights differently then the city guard even though they are both fighters, and can do it without having to create a completely new 20 level class. It saves space, saves redundency, and makes things clear and simple. For the guy that said "just play them differently" I respond that the only class we need is commoner. If you want wizard, "just play them differently". There are lots and lots of times that mechanical differences are what is critical to make the character work.</p><p></p><p>As for Mind Set spells, I really like the mechanic. These spells are slightly weaker for their level and so remain balanced. Its a cool flavor mechanic, and one that I only take fault with because Sorcerers can't participate. Someone already mentioned that Malhavoc has similar types of spells, which is proof that they aren't that unbalancing. The person liked the implimentation of that system better, but I disagree. In Eldritch Might you have to cast the spell ahead of time, then release it for the second effect, which leads to lots of spells floating around on a player and a lot more book keeping about when the durations pop, where as with this you just let it sit until you use it.</p><p></p><p>Zero</p></blockquote><p></p>
[QUOTE="ZeroGlobal2003, post: 2348984, member: 20064"] With reguards to the orginal poster, you've really got not much of a right to start randomly popping off about disliking new mechanics when you aren't even aware of all the places these mechanics exist. If you don't know the full context then you don't really know anything. That said, I like substitution levels. They are in a number of books and offer a very quick way to modify a class in a clear way. With Planar Subsitution Levels it offered a quick way to tweak the classes to fit better in a non-material plane setting. With the Racial Subsitution Levels it gives a good show of what the differance is between gnome and elf wizards or any other combonations. Think where they can go with this simple mechanic: in setting books different cultures can have Cultural Subsitution Levels, and thus explain why the plains nomad fights differently then the city guard even though they are both fighters, and can do it without having to create a completely new 20 level class. It saves space, saves redundency, and makes things clear and simple. For the guy that said "just play them differently" I respond that the only class we need is commoner. If you want wizard, "just play them differently". There are lots and lots of times that mechanical differences are what is critical to make the character work. As for Mind Set spells, I really like the mechanic. These spells are slightly weaker for their level and so remain balanced. Its a cool flavor mechanic, and one that I only take fault with because Sorcerers can't participate. Someone already mentioned that Malhavoc has similar types of spells, which is proof that they aren't that unbalancing. The person liked the implimentation of that system better, but I disagree. In Eldritch Might you have to cast the spell ahead of time, then release it for the second effect, which leads to lots of spells floating around on a player and a lot more book keeping about when the durations pop, where as with this you just let it sit until you use it. Zero [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has D&D jumped the shark?
Top