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Has D&D jumped the shark?
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<blockquote data-quote="ZeroGlobal2003" data-source="post: 2349255" data-attributes="member: 20064"><p><span style="color: DarkOrange">Kind of like the way soccer or perhaps chess has stagnated over the years right? </span> </p><p></p><p>These aren't even compairable to D&D. The only way that this could be possible is if WotC made its money off of selling dice and character sheets for rules set that was completely open and established. That and TV stations would have to pay millions for the rights to broadcast your home game. Beyond that, these are games of competition... rules have to be established so each team can be come better at what they do without doing something they aren't supposed to do. D&D is a game of cooperation and storytelling, people need to be able to do new things in order to come up with new solutions. Sports are games of skill... your personal effort to increase your abilities always counts, in D&D no matter how hard you try there is still the 1-20 swing of chance... thes are in no way compairable.</p><p></p><p><span style="color: DarkGreen">Easy - focus on expanding the settings as opposed to the rules.</span></p><p></p><p>And that right there is why they would have to stop selling books. I stated earlier that I don't have the ECS... nor do I have the FRCS or any FR book or any Eberron book (other then the supposedly non-Eberron Races of Eberron). I don't want settings. I don't give a scrap about established settings. I want new rules and new innovations so I can makem my own settings, my own stories. I hate Eberron because its chessy in a new way, and I hate FR because its chessy in an old way. I can use their rules to make world I actually enjoy. The day WotC makes nothing but setting books is the day I stop buy WotC books, and I'm sure I'm not the only one with that opinion.</p><p></p><p>Beyond that, what do you want in these setting books? Eventually a setting is going to be played out, just like FR is practically played out... there is only so much to detail in a world and leave room for people to change things. So eventually you hit a point where they are making lots of settings, and in order for these settings to be unique, they need unique things, which always mean unique mechanics. Touchstones are a perfect example... in a setting that was designed for them they would be essential, and thus need a new mechanic to be created, thus starting the new mechanic engine again. There is no <em>new</em> D&D without new rules.</p><p></p><p>Zero</p></blockquote><p></p>
[QUOTE="ZeroGlobal2003, post: 2349255, member: 20064"] [COLOR=DarkOrange]Kind of like the way soccer or perhaps chess has stagnated over the years right? [/COLOR] These aren't even compairable to D&D. The only way that this could be possible is if WotC made its money off of selling dice and character sheets for rules set that was completely open and established. That and TV stations would have to pay millions for the rights to broadcast your home game. Beyond that, these are games of competition... rules have to be established so each team can be come better at what they do without doing something they aren't supposed to do. D&D is a game of cooperation and storytelling, people need to be able to do new things in order to come up with new solutions. Sports are games of skill... your personal effort to increase your abilities always counts, in D&D no matter how hard you try there is still the 1-20 swing of chance... thes are in no way compairable. [COLOR=DarkGreen]Easy - focus on expanding the settings as opposed to the rules.[/COLOR] And that right there is why they would have to stop selling books. I stated earlier that I don't have the ECS... nor do I have the FRCS or any FR book or any Eberron book (other then the supposedly non-Eberron Races of Eberron). I don't want settings. I don't give a scrap about established settings. I want new rules and new innovations so I can makem my own settings, my own stories. I hate Eberron because its chessy in a new way, and I hate FR because its chessy in an old way. I can use their rules to make world I actually enjoy. The day WotC makes nothing but setting books is the day I stop buy WotC books, and I'm sure I'm not the only one with that opinion. Beyond that, what do you want in these setting books? Eventually a setting is going to be played out, just like FR is practically played out... there is only so much to detail in a world and leave room for people to change things. So eventually you hit a point where they are making lots of settings, and in order for these settings to be unique, they need unique things, which always mean unique mechanics. Touchstones are a perfect example... in a setting that was designed for them they would be essential, and thus need a new mechanic to be created, thus starting the new mechanic engine again. There is no [I]new[/I] D&D without new rules. Zero [/QUOTE]
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