Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Has D&D jumped the shark?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 2351213" data-attributes="member: 2205"><p>Oh, no doubt. But they could very <em>easily</em> be wrong -- companies are wrong about that kind of stuff every day.</p><p></p><p>And when they don't resemble most other markets, that's a good reason to be suspicious of their findings. I'm not trying to say that I know better than Keith Strohm, Ryan Dancey, or anyone else. All I'm saying is that their "findings"; what little we know about them, seem odd. I'd love to see the actual results of their marketing research. From what I remember of the parts they did reveal, there wasn't much in the way of market research that would lead to any conclusion whatsoever about "fragmenting the consumer base." They were more concerned about player habits in general -- how often folks played, how many people played, which games they played, D&D's market share relative to its competitors, etc.</p><p></p><p>I have a sneaking suspicion that nobody actually knows anything at all about what the market wanted from D&D, various settings, etc. other than gut reactions. What Dancey and Co. probably understood better was the increased overhead and lower overall revenues associated with the scattershot approach of D&D in the waning days of 2e.</p><p></p><p>But I wonder if maybe the baby wasn't thrown out with the bathwater; the strategy wasn't the problem, but the implementation of it.</p><p></p><p>Again, sure, I don't have any information to back me up -- just enough of a business background to be passingly familiar with some of these concepts, and seeing "fragmentation of the customer" base in many other industries that does not at all have a negative impact on the profitability of the company, because they know how to do it right so that they can reach niche markets, and reap profitability from them. In fact, in many industries, "fragmenting the consumer base" is a necessity. If you don't do it, you're competitors will gobble up your market share.</p><p></p><p>Of course, Dancey's market research showed that the market share of D&D's competitors was so low as to be negligible. So maybe they did their cost benefit analysis and figured that the folks they lost due to the more monolithic nature of D&D not split into various subgenres weren't really worth the cost of keeping them. RPGs, still after 30+ years, are essentially a strange breed of monopoly.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2351213, member: 2205"] Oh, no doubt. But they could very [i]easily[/i] be wrong -- companies are wrong about that kind of stuff every day. And when they don't resemble most other markets, that's a good reason to be suspicious of their findings. I'm not trying to say that I know better than Keith Strohm, Ryan Dancey, or anyone else. All I'm saying is that their "findings"; what little we know about them, seem odd. I'd love to see the actual results of their marketing research. From what I remember of the parts they did reveal, there wasn't much in the way of market research that would lead to any conclusion whatsoever about "fragmenting the consumer base." They were more concerned about player habits in general -- how often folks played, how many people played, which games they played, D&D's market share relative to its competitors, etc. I have a sneaking suspicion that nobody actually knows anything at all about what the market wanted from D&D, various settings, etc. other than gut reactions. What Dancey and Co. probably understood better was the increased overhead and lower overall revenues associated with the scattershot approach of D&D in the waning days of 2e. But I wonder if maybe the baby wasn't thrown out with the bathwater; the strategy wasn't the problem, but the implementation of it. Again, sure, I don't have any information to back me up -- just enough of a business background to be passingly familiar with some of these concepts, and seeing "fragmentation of the customer" base in many other industries that does not at all have a negative impact on the profitability of the company, because they know how to do it right so that they can reach niche markets, and reap profitability from them. In fact, in many industries, "fragmenting the consumer base" is a necessity. If you don't do it, you're competitors will gobble up your market share. Of course, Dancey's market research showed that the market share of D&D's competitors was so low as to be negligible. So maybe they did their cost benefit analysis and figured that the folks they lost due to the more monolithic nature of D&D not split into various subgenres weren't really worth the cost of keeping them. RPGs, still after 30+ years, are essentially a strange breed of monopoly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Has D&D jumped the shark?
Top